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Thread: msts track peaces.

  1. #1
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    Default msts track peaces.

    hey i was wondering has anyone try to make track peaces from msts in RW? or maybe a chart so you know how to set your track at.

  2. #2

    Default

    Quote Originally Posted by trainrcool View Post
    hey i was wondering has anyone try to make track peaces from msts in RW? or maybe a chart so you know how to set your track at.
    Don't know what you mean by that, but MSTS tracks are not convertible to RW.

    If you mean MSTS track charts then whatever graphics editor format they have been created in they too can not be imported into in a RW route AFAIK.

    There are other ways of marking track layouts in RW, but that is a subject I know nothing about, somebody else will no doubt be able to explain.

    O t t o

  3. #3
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    Default Moving day

    This seems to belong more to RW route and scenario than general, if you make it a little more clear what you mean I can change the thread title. As for "chart so you know how to set your track", if you mean markers and ground decals there's a tutorial at UKtrainsim;

    http://forums.uktrainsim.com/viewtop...?f=218&t=77230

    I only used the DEM part of that, haven't tried markers or terrain decals since I do fictional routes anyway, but many have reported that method works for them.

  4. #4
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    Default

    The method works wonderfuly!!

    Im speeding along my route faster that I thought.
    The only issue I found is that you do need to mark (or at least record the co-ords) of stations and other poi. If you just try to lay the decals piece to piece, you start to deviate after about 2000meters of decals.
    Something to do with the curvature of the earth and the "world" in RW being "flat" I suspect.
    Steam Nic :- ΞΕZ♠C๐צΞ Fraggle
    Project Watch: https://www.youtube.com/user/MrAdrianSW

  5. #5
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    Thumbs up Good guess

    Along with the fact that computers can't draw curves, any curve or circle you see on your screen is actually made up of small rectangles and/or triangles.

    http://en.wikipedia.org/wiki/Map_projection

    Dunno whether RS/RW uses Mercator, Lambert, or something else but whatever you use you're gonna get distortions.

  6. #6
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    Default

    Well yea.
    The example I found was in my Kent route.
    Whitstable station was exactly set to R.W co-ords. Faversham was off by a few meters. I laid the decals exactly so the terrain matched up tile to tile.
    When I got to Selling, I found I was off by 50 meters. Canterbury "was" off by 100 Meters. If I didnt correct, Dover would have been over a mile out of place N and E.

    So the best thing to do is mark places as I mentioned. Then lay the decals. Then line up the landmarks and reorient the decals to match as close as possible.
    Its a little fiddly. But on longer routes its worth it.
    Since Im laying over 100 miles of track (to start) I need to keep things somewhat close. Im happy as long as Im within 50 Meters of the goal.
    Steam Nic :- ΞΕZ♠C๐צΞ Fraggle
    Project Watch: https://www.youtube.com/user/MrAdrianSW

  7. #7
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    Default

    well i been trying to figer out the msts track pieces in rw like A1t250r10d etc... so far it dosen't seem right.

  8. #8
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    Default

    Can you provide a screen shot of your headache?.
    Steam Nic :- ΞΕZ♠C๐צΞ Fraggle
    Project Watch: https://www.youtube.com/user/MrAdrianSW

  9. #9
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    Default Yikes

    You're looking for something that don't exist. Tracklaying is totally different, instead of selecting premade sections from an assortment and snapping them all together like Atlas snap track, this is more like flextrack where you make the curves and switches yourself. Once you get used to how it works it's a lot easier and more versatile, you can make almost any track configuration you want. In other words it's like MSTS dynamic track only a lot easier and you can make switches and crossovers with it.

    http://railsimulator.blip.tv/

    You'll have to wade thru a bunch of random stuff to find the tracklaying tutorials in there, but to get you started with the basics;



    Got four flyouts that appear depending on what you're doing, the pushpin is to hold them out so they don't automatically retract. Lower left flyout check snap to track ON, snap to terrain OFF. Lower left thing is for manual VS automatic switches, the upper ones are easements and follow network, on or off is a matter of taste. In the right side flyout the speed limits, track type (for tighter curves), electrification, and overhead wires are selectable. In the picture I'm starting a track "ribbon" from the middle of one track and dragging it to the middle of the other, when the lines turn pink on the second track that indicates it will connect there and make a switch. It will also make a switch on the track I'm starting from, that's the basic way to make a switch. To make a perfectly straight track hold down the CTRL key on the keyboard and wiggle the end back and forth until the lines turn yellow. When I get time I'll try to whack together some tracklaying 101 tutorials, for now watch them blipTV videos and see what you can pick up with those.
    Attached Images Attached Images
    • File Type: jpg 0.jpg (91.3 KB, 70 views)

  10. #10
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    Default

    pink lines = switch 90% of the time ;-)

    I think this is what he is asking about. But its kinda hard to tell.
    Hence, asking for a screeny.

    Ah! Flextrack... The baine of my existence 10 years ago.
    The only good thing I found to do with flextrack once I finished the curves, was whacking my brother with....

    Good example though.
    Steam Nic :- ΞΕZ♠C๐צΞ Fraggle
    Project Watch: https://www.youtube.com/user/MrAdrianSW

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