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Thread: Anyone using TrainGlass.fx shader ?

  1. #1
    Join Date
    Mar 2008
    Location
    Como lake - Northern Italy
    Posts
    23

    Default Anyone using TrainGlass.fx shader ?

    Does anybody knows the settings for the material to use this shader in 3ds max ?

    Thankx

    Ric

  2. #2
    Join Date
    Nov 1999
    Location
    Another Planet
    Posts
    8,609

    Default

    Simply select the same texture for both slots (the second is simply a dummy slot), and leave everything else at their default values.

    The texture itself must be exported to the sim uncompressed, which can be accomplished by adding "_nm" to the file name.

    Example: Glass_nm.ace

    This will prevent unwanted artifacts from appearing in the texture.
    Cheers!
    Marc - 3DTrains - Home of the Feather River and Sherman Hill routes for MSTS

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