Results 1 to 4 of 4

Thread: AI Crashes

  1. #1
    Join Date
    Aug 2002
    Location
    Chilliwack, B C, Canada.
    Posts
    993

    Default AI Crashes

    Hi! I've made a Standard Scenario in the CSX Mainland route, heading East thru Old Town, with a static consist AI train 2 tracks away on a wye that is also pointing East, which gives an "AI Train has caused a crash" error when approached by the Player train. The AI train has no Assigned Destination or time of operation.

    Is there anything that can be done to limit or eliminate this crashing effect? Cheers; Chuck F.

  2. #2
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    Sounds like it has overlapping cars. Lower left flyout, click the "Use Consists" button on, drag it back and forth to make sure it's all coupled together with no overlapping.

  3. #3

    Default

    Quote Originally Posted by CBF View Post
    Hi! I've made a Standard Scenario in the CSX Mainland route, heading East thru Old Town, with a static consist AI train 2 tracks away on a wye that is also pointing East, which gives an "AI Train has caused a crash" error when approached by the Player train. The AI train has no Assigned Destination or time of operation.

    Is there anything that can be done to limit or eliminate this crashing effect?
    Can you show us a screenprint of this Standard scenario's #9-Map which has both the AI and Player services on it ?

    O t t o

  4. #4
    Join Date
    Aug 2002
    Location
    Chilliwack, B C, Canada.
    Posts
    993

    Default

    Hi Guys! Sniper's suggestion was correct; stringing the consist out solved the problem. Thanks for the replies. Cheers; Chuck F.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •