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Thread: RW- south shore mu's work in progress

  1. #11
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    Default

    Since they are linked, blender may consider them seperate objects, so it may have been left behind in sketchup or if it did transfer you should find it in the center of the car somewhere because it went to 0 x,y,z

  2. #12
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    i will check that out. meanwhile; added more stuff (marker lights w/ housings and bell housing). also, made side doors deeper. i must admit, thogh, the front windows are a little large, versus the actual car. the windshields have a cta 6000's ish quality to it. i think, however, that it gives it a more pleasing look.
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    Last edited by nickol; 11-19-2009 at 11:17 PM.

  3. #13
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    Default in living color

    how about some gray?
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  4. #14
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    decided to lighten it up some
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  5. #15
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    more views.
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  6. #16
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    some interior decorating and stuff.
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  7. #17
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    Default We have wheels !!! :)

    wheels courtesy of 3dcanvas pro.
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  8. #18
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    more wheels
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  9. #19
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    Quote Originally Posted by bs rr co View Post
    i checked my blender file & upon clicking import COLLADA 1.4 .dae, it says you need the full python install which is no problem, it can be downloaded from the blender website.

    One warning though, when i import 3ds files into blender, all unattached shapes move to the 0 x,y,z point & bunch together into one mess which then have to be moved back to their original position. I do not know if it happans with COLLADA files or not but it might
    i just learned that you can avoid that by naming all of the parts e.g. makerlight 1, headlight 2, etc. i have also notice you can export from 3dcanvas to blender, then convert the file into the 1.4 .dae file. when you do this, check the size of the frame or body that you import into sketchup. i had to resize the chassis from 6.5' to 83'! that explains the long wheelbase on the trucks

  10. #20
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    so you can go from canvas to blender to sketchup.

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