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Thread: lighting

  1. #1
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    Default lighting

    just curious, any tutorials on how to make the windows of an object(or texure) light up at night? i pretty much have transparency and texdiff locked up and good. but i was wondering how difficult it is to perform that task.

    thanks

  2. #2
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    Default

    Look at the dev docs 4.01 page 15. It somewhat explains how to do it. I didn't have any luck with it maybe you can make sense of it. There is also a house in the source folder that you can load in max which lights at night.
    Tom

  3. #3
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    Default

    Hi,

    Use "Tex" and not "TexDiff"
    Brave the forest, brave the stone,
    Brave the icy winds and fire,
    Braved and beat them on my own,
    Yet I'm helpless by the river.

  4. #4

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    I think Tom means this:


  5. #5
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    Default

    Ah yes, forgot about that already.

    You need to use Tex and "fx_night."
    Brave the forest, brave the stone,
    Brave the icy winds and fire,
    Braved and beat them on my own,
    Yet I'm helpless by the river.

  6. #6
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    Default

    Yep, that's the one Otto. I even had it open, I have a lot of numbers rattling around in my head right now.
    Tom

  7. #7

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    Quote Originally Posted by tomkat41 View Post
    I have a lot of numbers rattling around in my head right now.
    Hopefully incoming $$$$$$ ones and not the opposite !

    O t t o

  8. #8
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    thanks guys i'll be using tex for the windows and tops of tall buildings from now on, i have bout 20 buildings with about 50 more on the way. luckily i havent done residential stuff yet. 20 will not light up at night isnt that bad.

    "trainguy' this question is for you. I dont think i understand fx_night. where do i write that in( in the same slot the models name and LOD goes?) or do i need to load those windows in seperate and align them with the original model.

    or maybe is it best to use the model tab and copy them over to that?

    thanks
    Last edited by eyein91681; 09-01-2010 at 09:36 AM.

  9. #9
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    Quote Originally Posted by eyein91681 View Post
    this question is for you. I dont think i understand fx_night. where do i write that in( in the same slot the models name and LOD goes?) or do i need to load those windows in seperate and align them with the original model.

    or maybe is it best to use the model tab and copy them over to that?

    thanks
    In the place where you name your object. You need to have "x_xxxx_name_fx_night" That should work for you. x is the LOD related numbers. (except in fx_night)
    Brave the forest, brave the stone,
    Brave the icy winds and fire,
    Braved and beat them on my own,
    Yet I'm helpless by the river.

  10. #10
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    so if i put 1_2000_soo1_fx_night, then it will cover me or do i need to write in the original name at some point also; like 1_2000_soo1 to get the LODs.

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