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Thread: Naming Conventions in RW

  1. #1
    Join Date
    Nov 1999
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    St. Winifreds, Kwa-Zulu Natal, South Africa
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    476

    Default Naming Conventions in RW

    Hi Everyone,
    A special "Hi" to Otto and Sniper, it's been a long time since I posted or lurched.
    I'm using 3D Studio Max
    I really need some help with the RW names for the following stuff: 1) Loco Pantographs.......do I name the various parts similar to MSTS conventions? i.e. PantographBottom1A, PantographMiddle1A, PantographTop1A, PantographBottom1B, PantographMiddle1B
    2)Wipers
    I couldn't find these answes anywhere, please help?
    Kind Regards,
    Johan Pretorius (South Africa)

  2. #2
    Join Date
    Feb 2007
    Location
    Louisville, Kentucky
    Posts
    948

    Default

    This is how RS did it with the BR101 (copied from the br101.GeoPcDx file)


    <e d:type="cDeltaString">panto01_part01</e>
    <e d:type="cDeltaString">panto01_part02</e>
    <e d:type="cDeltaString">panto01_part03</e>

  3. #3

    Default

    I don't know much about creating rolling stock for RW with 3D-Max but below are the textures the German BR-101 E-loco uses and what they are called.

    O t t o














  4. #4
    Join Date
    Nov 1999
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    Default

    Hi Dick and Otto, Thanks for the info. One more request/Question? When Animating the Panto in 3DS Max, do I name the parts as such as well?
    Thanks a million,
    Johan

  5. #5
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    Default

    It appears to me that RW doesn't care what you name the panto parts or the animation. I suggest you open up the br101.bin file with RW Tools and take a look at how it handles the pantograph animation.

  6. #6
    Join Date
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    Default

    Dick, Thanks a million for the info. Much appreciated.
    Kind Regards,
    Johan

  7. #7
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Cool Hoodat?

    Well, I ain't playing Railworks anymore, and I never did learn any 3D modeling stuff, but I just wanted to stop in and say howyadoin' buddy? Moved this into the 3D model and skinning forum where you'll most likely get more responses, also check out the tutorials forum and UKtrainsim;

    http://forums.uktrainsim.com/viewforum.php?f=305

    If you can find KevinMT or KCjones one of them would probably have most of the answers.

  8. #8
    Join Date
    Nov 1999
    Location
    St. Winifreds, Kwa-Zulu Natal, South Africa
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    Default

    Hiya Sniper,
    Thanks for moving my posting here.......I placed it in the previous Forum as I thought more replies would come forward over there?
    I'm still kicking with the normal oldage aches and pains which reminds me, Age ain't definately not for a sissy ;-)
    What are your hobby now if you're not playing Railworks? I believe M$ are in the process of reviving MSTS2? Do you know anything about it?
    Cheers,
    Johan

  9. #9
    Join Date
    Nov 2009
    Location
    Colorful Colorado
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    Default

    Hi Johan,

    http://dl.dropbox.com/u/5862163/Developer_examples.rar

    These are the example source files for RS/RW. There are .max files in, along with .IGS files and blueprints, showing you everything you need to know about loco building.
    Brave the forest, brave the stone,
    Brave the icy winds and fire,
    Braved and beat them on my own,
    Yet I'm helpless by the river.

  10. #10
    Join Date
    Nov 1999
    Location
    St. Winifreds, Kwa-Zulu Natal, South Africa
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    Default

    Hi Alex,
    Thanks ever so much for your help and assistance. I'm eager to download and get stuck in. I have made many models in GMax for MSTS, and after mastering the trick to export them out of GMax into 3DS Max......I'm enthusiastic to get them into RW.
    Kind Regards,
    Johan

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