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Thread: Personal Activity crashes with consists

  1. #1

    Default Personal Activity crashes with consists

    I need help on a personal activity I made. The activity is set in Bob Wirth's Seligman Sub, around the 1960s, and the player is the Super Chief, the one from the library, running westbound. The game crashes while loading the game's environment, but the activity worked when I removed every consist in the activity (not counting ai trains). The game also crashes when I tried to load a save file from the fixed activity. I don't plan to release this activity. Are there any advice?

    Here are some details:

    Starting time: 10:00 am

    Ending time: about 4:00 pm

    Stops: Winslow, Flagstaff, Seligman, Kingman, Needles (is this correct?)

    Timetable (based on arrival times and a 100 percent performace): Winslow 10:0:49, Flagstaff 11:8:31, Seligman 12:44:??, Kingman 14:25:??, Needles 15:41:9

    Max Speed: 90 mph

    AI trains usually include sd45s, 'zebras', F units, ALCOs, all locomotives are Santa Fe, and a large amount of era freight cars mostly ones from the Mophouse forum, because of the Gallup Sub activity template I got. Static consists I've placed for the activity are freight car cuts, a pack of locomotives, and an El Capitan consist parked in Needles. Few consists from Bob Edward's activities are used too. All consists are placed correctly without a part of them off the endpoint of a spur.

  2. #2
    Join Date
    Nov 1999
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    North Port, Florida.
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    2,412

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    Getting the activity to run after having removed all of the consists, and I take that to mean the "loose consists" and not the AI consists. This indicates that there was probably an error in placing one or more of the "loose consists." What usually leads to this problem is not moving the loose consist sufficiently away from the end of the track (siding) so that all of the cars are actually on the rails. If this is the problem then the activity starts with a "wrecked" condition and crashes. The other thing that might cause this is that a loose consist may extend out on to a section of track that has either the player train or an AI train path using that same section of track to which a wreck would take place. MSTS identifies such events and will not allow them to happen. You can read comments in the activity section about setting up loose consists. I hope the consists I made work great for you.

    Bob Edwards

  3. #3

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    I did some managing to the activity, but the problem is still intact. Investigated every loose consist, and none of them went off the spur or collides with another consist. None of the loose consists are on the mainline, although few of them are located in passing sidings or long sidings. The game crash occurs without an error message, except the message when MSTS had closed unexpectedly.

    NOTE: The problem is still there when I removed the loose consists from the passing sidings.
    Last edited by tjm123; 02-25-2011 at 09:05 PM. Reason: Added Note

  4. #4

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    I fixed the problem by removing a loose consist in Needles, which resembled a parked AI consist. Good thanks to all I looked up.

  5. #5

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    An another and similiar crash occurs while loading up the first AI train. The problem didn't occur on an earlier working version with all loose consists removed.

  6. #6

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    Quote Originally Posted by tjm123 View Post
    An another and similiar crash occurs while loading up the first AI train. The problem didn't occur on an earlier working version with all loose consists removed.
    Would someone help me? The same problem occurs on another activity I made similiar to this one except with the modern Southwest Chief on the same route, westbound.

  7. #7
    Join Date
    Oct 2007
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    It almost sounds like you have a bad piece of engine/rolling stock in your AI consist. It may be the same piece that was in your loose consist that caused a problem.

  8. #8

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    Quote Originally Posted by hiball 3985 View Post
    It almost sounds like you have a bad piece of engine/rolling stock in your AI consist. It may be the same piece that was in your loose consist that caused a problem.
    I forgot to say that the loose consist problem is fixed, as described previously. The AI consist worked well when playing it (The consist was a BNSF ES44 Intermodal).

    The problem did not occur at early tests of the activity. I defined the Amtrak Express cars to carriages, then found out that the route's speed is in kilometers. I checked the route values and everything is fine there with no change, then when testing the activity, there are overhead wires. Went back to the .trk by text editor and changed the wire code from "00000002" to "00000000". The crash is finally present after that.
    Last edited by tjm123; 03-13-2011 at 09:35 PM. Reason: Added details about consist

  9. #9
    Join Date
    Nov 1999
    Location
    North Port, Florida.
    Posts
    2,412

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    You must have changed to another route since the Seligman Sub does not have overhead wires. It still sounds to me like a loose consist is setting on a track that has a path going across the same track. You have to remember that when making paths with Path Editor, MSTS does not show any "loose consist" that might have been placed there first. You can make a path go on the same track where you have a "loose consist" that you sat before making the parth. Also, when placing loose consist from the AE using the right mouse key placed on the track, MSTS will not show that a path for an AI nor the player train which might use the track on which you are placing your loose consist.

    If you place a loose consist on a section of track that might become the path for an AI, such as a Passing Siding, always make a note of that track and be sure not to run a path across it. If you don't MSTS will crash as soon as you try to open it since it automatically detects a crash that will happen.

    Bob Edwards

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