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Thread: Texture Mapping for a Caveman

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    Default Texture Mapping for a Caveman

    After a long struggle in attempts at 3d modeling I found that I could make models in Pro-Engineer and export them in Wavefront's ".obj" format. I used to make a living designing mechanical devices with Pro-Engineer. These could be imported into Blender for texturing. This gave me another struggle to learn "photoshop" programs to make texture maps.

    When I had my On30 empire I had purchased Evan Designs' "Model Builder" software. "Model Builder" is for making paper and cardboard buildings. They had a free sample PDF for a small store:

    I made texture map from the PDF and textured my Pro-Engineer model in Blender:

    The first attempt is to the right. I forgot to map the top of the false front.
    "Model Builder" is payware, but it proved to be worth it for me.

    So easy this Caveman can do it!
    Last edited by hminky; 06-21-2011 at 03:59 PM.

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