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Thread: Engine file throttle adjustment help needed

  1. #1
    Join Date
    Mar 2010
    Location
    Spooner, WI
    Posts
    13

    Default Engine file throttle adjustment help needed

    I got the SLI GP35 and GP30 from SLI Sligman and ATSF Locomotive Set 1.
    I then l downloaded and installed the MLW 567 set for the more accurate sounds.
    Now I need to adjust the throttle so it works in junction with the following SMS setup:

    Initial_Trigger ( StartLoopRelease ( 1 File ( "Run0.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.025 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.026 PlayOneShot ( 1 File ( "Run0-1.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.027 StartLoopRelease ( 1 File ( "Run1.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.075 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.076 PlayOneShot ( 1 File ( "Run1-2.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.077 StartLoopRelease ( 1 File ( "Run2.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.135 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.136 PlayOneShot ( 1 File ( "Run2-3.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.137 StartLoopRelease ( 1 File ( "Run3.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.255 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.256 PlayOneShot ( 1 File ( "Run3-4.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.257 StartLoopRelease ( 1 File ( "Run4.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.375 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.376 PlayOneShot ( 1 File ( "Run4-5.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.377 StartLoopRelease ( 1 File ( "Run5.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.505 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.506 PlayOneShot ( 1 File ( "Run5-6.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.507 StartLoopRelease ( 1 File ( "Run6.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.625 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.626 PlayOneShot ( 1 File ( "Run6-7.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.627 StartLoopRelease ( 1 File ( "Run7.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.825 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Inc_Past 0.826 PlayOneShot ( 1 File ( "Run7-8.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Inc_Past 0.827 StartLoopRelease ( 1 File ( "Run8.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.975 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.974 PlayOneShot ( 1 File ( "Run8-7.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.973 StartLoopRelease ( 1 File ( "Run7.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.775 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.774 PlayOneShot ( 1 File ( "Run7-6.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.773 StartLoopRelease ( 1 File ( "Run6.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.575 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.574 PlayOneShot ( 1 File ( "Run6-5.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.573 StartLoopRelease ( 1 File ( "Run5.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.455 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.454 PlayOneShot ( 1 File ( "Run5-4.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.453 StartLoopRelease ( 1 File ( "Run4.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.325 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.324 PlayOneShot ( 1 File ( "Run4-3.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.323 StartLoopRelease ( 1 File ( "Run3.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.205 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.204 PlayOneShot ( 1 File ( "Run3-2.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.203 StartLoopRelease ( 1 File ( "Run2.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.085 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.084 PlayOneShot ( 1 File ( "Run2-1.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.083 StartLoopRelease ( 1 File ( "Run1.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.025 ReleaseLoopReleaseWithJump ( ) )
    Variable_Trigger ( Variable2_Dec_Past 0.024 PlayOneShot ( 1 File ( "Run1-0.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Variable_Trigger ( Variable2_Dec_Past 0.023 StartLoopRelease ( 1 File ( "Run0.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )

    and I got no real considerable help in engine file modification in the sound forum so I figured I might get some help here.. Any help on a engine throttle setup to work with this sound set is appriciated.

  2. #2
    Join Date
    Jan 2008
    Location
    Home is the Chicago suburbs
    Posts
    2,389

    Default

    That is not the part you want to edit! I told you go review the readme file and I clearly stated what parts you will need to edit. Either you didn't like or understand my reply so start another hoping for another answer?

    Taken directly from the INCLUDED readme file...

    I forgot to include in the readme that in order to have each notch throttle up correctly, you MUST go into the .eng file and change the typical Engine Controlling notches from this:
    Throttle ( 0 1 0.125 0 0.
    NumNotches ( 9
    Notch ( 0 0 Dummy )
    Notch ( 0.125 0 Dummy )
    Notch ( 0.25 0 Dummy )
    Notch ( 0.375 0 Dummy )
    Notch ( 0.5 0 Dummy )
    Notch ( 0.625 0 Dummy )
    Notch ( 0.75 0 Dummy )
    Notch ( 0.875 0 Dummy )
    Notch ( 1 0 Dummy )
    )
    )
    To this:
    Throttle ( 0 1 0.125 0
    NumNotches ( 9
    Notch ( 0.000 0 Dummy )
    Notch ( 0.050 0 Dummy )
    Notch ( 0.110 0 Dummy )
    Notch ( 0.230 0 Dummy )
    Notch ( 0.350 0 Dummy )
    Notch ( 0.480 0 Dummy )
    Notch ( 0.600 0 Dummy )
    Notch ( 0.800 0 Dummy )
    Notch ( 1.000 0 Dummy )
    )
    )

    This change is a simple matter of finding that section in the .eng file, after you open it with a text editor, then cutting and pasting the correct version.
    Last edited by apco25; 01-22-2012 at 10:10 AM.
    Just say NO to Fictional Railroad Foaming...

  3. #3
    Join Date
    Mar 2010
    Location
    Spooner, WI
    Posts
    13

    Default

    Are you SURE that was in there? I don't remember seeing that and I looked countless times... Okay....

  4. #4
    Join Date
    Jan 2008
    Location
    Home is the Chicago suburbs
    Posts
    2,389

    Default

    I am 100% sure those instructions are contained within the readme file supplied by the author of the sound set.
    Just say NO to Fictional Railroad Foaming...

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