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Thread: Getting TZ 2012

  1. #1

    Default Getting TZ 2012

    At $13.00 (sale price), if this game sucks, i'm only out the price of a couple of Happy Meals.

    Alright, i'm in!

    Now can someone point me to some North American content, primarily Southern\Norfolk & Western\Norfolk Southern that will work with this version of the game?

  2. #2
    Join Date
    Aug 2012
    Location
    Minneapolis, MN, USA
    Posts
    108

    Default

    There is actually N&W content in game!

  3. #3
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    Also take a squint at the stickies, links to 3rd party websites - jointedrail.com will probably get you a lot of NS stuff. Also take some time to learn content manager, particularly the filters;

    https://www.trainsim.com/vbts/showth...uide-to-Trainz

    If I wanted NS I would set for something like category = locomotives, type in "norfolk" and then change to "NS", get different results depending on what the author typed in the description. Find one you like look at the author's name, WOW this loco by norfolksouthern37 is AWESOME, so set the filter for Author = norfolksouthern37 to see what else he has on the DLS.

  4. #4

    Default

    Now I have also seen some scuttlebutt around the web that suggests TS 2010 is the better of the two versions. Should I go ahead and invest in it as well (only $7) ? I'm specifically interested in some of the Kentucky routes for TS 2010.

  5. #5
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    Opinions vary, I had 2010 before I got 12, if I had gotten 12 first I probably would have skipped 10 simply because I make my own routes and have little interest in the built in routes from either version. Dunno anything about Kentucky other than Mammoth Cave - do they still have the old Hercules loco on exhibit there? Anyway here's a list of built in routes;

    TS12
    Balezino - Mosti,<kuid:354694:1009>
    Debrecen - Nyiregyhaza,<kuid:9999:20010>
    ECML Kings Cross - Newcastle,<kuid:154322:100362>
    Mojave Sub Division,<kuid:487560:69000>
    Municipal Transit Railroad,<kuid:82412:1152>
    NEC Wilmington - Philadelphia,<kuid:56511:100018>
    Norfolk & Western - Appalachian Coal,<kuid:453099:100086>
    Southern China,<kuid:521433:1079>
    Springfield Industrial District,<kuid:447264:1035>

    TS2010
    Avery - Drexel,<kuid:82412:1338>
    Bad Schandau - Decín,<kuid:46162:1455>
    Banks Heath,<kuid:-18:1846763756>
    British Midlands,<kuid:-1:100000>
    British Midlands 2,<kuid:-3:10172>
    City and Country USA,<kuid:-1:100927>
    City and Country USA 2,<kuid:-3:10174>
    CN Holly Subdivision,<kuid:107727:1019>
    Conrail Lincoln Secondary,<kuid:107727:1144>
    CSX Saginaw Subdivision,<kuid:107727:1062>
    Demo Modula City 2004,<kuid:60349:100002>
    Detroit Connecting Railroad,<kuid:107727:1008>
    Downtown Traction Company,<kuid2:69871:100723:1>
    ECML Kings Cross - York,<kuid:447264:1019>
    Electric Commuter,<kuid:-18:1004>
    Glasgow to Falkirk,<kuid:523:1011>
    Harbor Master,<kuid2:69871:100709:1>
    Harlem Line,<kuid:-12:1002>
    Hawes Junction,<kuid:69379:100411>
    Highland Valley,<kuid:523:1013>
    Highland Valley Industries,<kuid:-3:10173>
    Iberia Interior 4,<kuid:86311:697992>
    Industrial Wasteland,<kuid:63015:100019>
    MagLev Project 2006,<kuid:45707:100030>
    Marias Pass Approach,<kuid:46162:25103378>
    Metropolis - Modula City,<kuid:60349:100001>
    Modula City Custom Map,<kuid:60349:100007>
    Niddertalbahn,<kuid2:208598:100050:6>
    Northbay County,<kuid2:44700:800045:1>
    Outback Australia,<kuid:-1:100835>
    Outback Australia 2,<kuid:-3:10176>
    Port Ogden & Northern,<kuid2:69871:100334:1>
    PT Dresden-Nuernberg Demo,<kuid:151900:500530>
    Queensland,<kuid:-18:1006>
    Razorback Classic,<kuid:46435:600060>
    Roanne 07,<kuid:523:100009>
    Robe River Iron,<kuid:-18:1001>
    Robe River Iron,<kuid:3801:20000>
    Rosworth Vale SP2,<kuid2:5562:20011:2>
    Springfield Industrial District,<kuid:447264:1035>
    The Black Forest,<kuid:-1:101233>
    Thueringen romance route,<kuid:121616:1001>
    Tidewater North,<kuid:47119:1015>
    Tidewater Point Rail,<kuid:9000:100341>
    Tidewater South,<kuid:47119:1013>
    Tire Bouchon 07,<kuid:523:100007>
    Toronto Rail Lands 1954,<kuid:70337:678419719>
    Wadalbavale Line,<kuid:61119:9092751>
    Wadalbavale to Karrah Bay,<kuid:523:1023>
    Winter in Germany,<kuid2:143919:27565:1>
    Winter in the Alps,<kuid:-1:100858>
    Wirtschaftswunder DE,<kuid2:300062:1082:1>

    No opinion on the quality of any of them, but by sheer volume if you consider spending 7 buckazoids for an addon route package, 2010 would be a pretty good deal.

  6. #6

    Default

    Well, it looks like this may be a deal-breaker - "Coupler Breakage Syndrome, Part II". No use in having realistic physics if the trains are going to break in two every time the wind blows. Tried removing the "coupler break" check, and upping the Newtons to 10,000, and I still can't get the second Mojave Sub activity to run without breaking 3 miles into it. Also break the couplers on the helpers in the third scenario. Such a shame, as I was just warming up to this.

  7. #7
    Join Date
    Aug 2012
    Location
    Minneapolis, MN, USA
    Posts
    108

    Default

    I know, coupler breakage is terrible on that route. I think you can edit session and take out the coupler breaking rule or something.

  8. #8
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    I must be lucky, or all that troubleshooting of the infamous Cutbank Coupler Curse in the MSTS Marias Pass gave me some great train handling skills, but after reading all the posts on the problem I ran the first scenario without any hacking and finished it. I don't see the fun in it, you're so focused on the strain gauge you miss everything else, to me it just seems tedious. After opening the session rules, deleting the coupler break check rule, then saving with a different name I tried going bananas to TRY to break a coupler and couldn't. STILL boring, since I'm a switching and way freight fanatic I just don't see the appeal of long long long long (ZZZZZ) mainline runs.

    Question, running in CAB mode or DCC mode?

  9. #9

    Default

    Running in cab mode. I saw one of your other posts about deleting the coupler break check and changing the Newtons force. I am increasing the breaking force by going from 5000 to 10000 right? Or should I be going the other way? It's not the first scenario, running through Caliente and over Tehachapi that is the problem. It's the run from Mojave where I consistently, at no matter what speed, get a coupler break in the second curve.

    I also must admit that in coming from Failworks, I have absolutely no train handling skill. It's quite different than being able to rev your motors up to notch 8 while going over a mountain, going to take a dump or get a cup of Joe, then coming back and everything is still on the rails.
    Last edited by TheCyclopath; 10-03-2012 at 08:53 PM.

  10. #10
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    Don't remember anything about newtons, last time I looked deleting the coupler break check from the session rules was all it took. I DID save as with a new session name, if you're overwriting the existing session possibly there's something about that which won't work? Anyway, taking a break from all the reskinning I've been doing, so rather than playing one of my own FUN sessions I'll fire up Mojave to Bakersfield and see what kind of trouble I can get into.

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