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Thread: TTC OpenBVE Route Upgrades

  1. #21

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    Yes unfortunately the system will dock points if you are not perfectly on the stop - though we all know in reality you don't need to have the train perfectly spotted. Also check out the thread I posted in the OpenBVE section on our forum regarding the Teamspeak server we do multiplayer runs on there (radio based control) so come and say hello.

  2. #22
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    I'll try to check it out for sure! The multi player thing is fascinating for me, though I enjoy listening to it all than actually participating in it.
    And sorry, but I'm not very good with all these links. I checked out one forum of yours, but seemed like it was just the announcement of the TTC YUS. So didn't want to muck it up on you. Am I missing another thread or forum somewhere? If you could post a link here, it would help me, and maybe others greatly.

  3. #23

  4. #24

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    Quote Originally Posted by waterburn View Post
    Unfortunately the ability to switch cabs has not been implemented yet - it is open source so anyone can help.

    At the end of a run you can use ESC go back to the menu and then Review Results.
    is this one of open bve ideas

  5. #25

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    You can see future plans here: https://sites.google.com/site/openbvesim/roadmap.

  6. #26

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    Toronto Transit Commission Multiplayer Run Today at 7 PM EST Teamspeak server ts3.co:9040

  7. #27

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    Missed out! We had 4 operators - but every one ended up late at Downsview.

  8. #28

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    Another TTC multiplayer run planned this Friday, December 21 at 7 PM EST!

  9. #29
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    If the world doesn't end by then, I'm going to try tuning in.

  10. #30

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    El mundo acabó hace cientos de años por la civilización maya y su calendario,
    así que nada de qué preocuparse!
    En inglés:
    "The world ended several hundred years ago for Mayan civilization and their calendar,
    so nothing to worry about!"

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