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Thread: Trainz Shiny Locomotives

  1. #1
    Join Date
    Jul 2010
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    India
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    15

    Default Trainz Shiny Locomotives

    Hi Guys

    Plz observe the below images

    2013-03-27 23_36_53-Trainz (59.6).jpg
    2013-03-27 23_31_22-Trainz (59.9).jpg

    Could anybody plz tell me how to make this kind of High Quality Stuff for Trainz,
    If you observe the locos, it reflects high shine with oily textures.

    Thanks
    Dushyanth

  2. #2
    Join Date
    Jun 2004
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    Sonoita, AZ, USA.
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    Jim Ward (Sniper297) did a great painting tutorial awhile back that should answer all your questions. You can do a search or just look for " Painting tutorial". It' back aways in the forum but it's there.
    George

  3. #3
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    Hi George --

    I'm not sure if the original poster was seeking details about making mesh or re-skining to give the specular lighting effect.

    Perhaps he could clarify his question.

    Phil

  4. #4
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    Jul 2010
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    India
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    Hi Gecko

    Thanks for responding me, If you have gone through that "Painting Tutorial", can you post the link please.

    Thanks & Regards
    Dushyanth

  5. #5
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    Jul 2010
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    India
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    Hi philskene

    Let me clarify that, I have made some experiment on these models(shown in pic), the first one is Original Model and second one is re-skinned, both are gives same quality reflection,
    My question is that when we allocating material to mesh, is there any other technique to get that much of quality models,
    another thing is whenever I'm exporting the 3ds model to Trainz .im it losses smoothness finally the result is very poor.

    If you have any idea about this please suggest me.

    Thanks & Regards
    Dushyanth

  6. #6
    Join Date
    Jun 2004
    Location
    Sonoita, AZ, USA.
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    It is in the Auran Trainz forum here. "Painting Tutorial" by Sniper297 dated 05/11/2011. Really good tutorial.to bad they don,t make it a sticky, one of the best and easy to understand, Heck, I can undertand it whene I,m sober!

  7. #7
    Join Date
    Oct 2004
    Location
    Sweetwater, TN, USA
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    this shine is probably set in the model's materials (environment reflect i would guess). there are several types of material that can be used. each is outlined here: http://online.ts2009.com/mediaWiki/i...Material_Types

    as with most quality items, this takes patience. you cant just throw on one map. the process invilves careful coordination between specular, bump, environment, and diffuse maps to get the right results.

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