RTS Run8 MP Session Needles Sub
Sunday, July 7, 2013
19:30 EDT (23:30 UT) to 03:30 EDT (07:30 UT)
173.238.247.145 (no password)

System clock to be set June 23, 2013, 10:30

http://railroadtransportationsimulator.webs.com contains links to the following information. Trains ready to depart followed by incoming trains is listed on the top of the home page. Trains are awarded before the session by bid, or during the session on a first come first serve basis. It is updated through out the session dynamically and any details for crew changes on what track as well as any bids before or requests after the session starts will be updated here. Think of it like an arrival board you would see at a train station or an airport.

https://groups.google.com/d/msg/run8...k/IgMpefIVrIgJ is a list of rules for both Mojave and Needles sessions �Updated June 16, 2013. If you haven't read this after this date you are required to check it out. The information is here and I ask that you refer to it before asking questions covered in it.

The AI Spawn system has successfully been tested for some EB movements as of late Friday night. Further development is still required this weekend however I can pretty much guarantee that EB traffic will begin to AI spawn through out session. The WB movements are a little trickier due to some code I avoided that was crucial. I believe this shouldn't be a problem but to ensure maximum traffic you may want to consider bidding on WB player trains. This is by no means a requirement and I will make an announcement in reply to this message once I've confirmed that WB spawning is also working.

12 trains are current available to be run, and an additional 57 are scheduled to be called throughout the session. The way the system works is as the session progresses, trains are called by the system clock time listed. If no player is able to take the train, then an analysis is done on nearby player traffic. If it concludes no player traffic is in the area the train is temporarily removed and travels the line as a ghost. Once a player service comes within range of the AI, the AI spawn will produce it nearby and be run by the dispatcher. Other ghosts travel the system as well and dispatching is set up with both ghost and player movements taken into consideration. Because I can't be in two places at once there is no guarantee that I can spawn all the AI's however you should expect for the most part traffic typical for this region.

Sessions are dispatched by text, however I encourage you to use a public teamspeak server if you wish to stay in contact with your friends. Signal calls are not required thus very little communication is required on my end. Because I'm dispatching, and running these systems on a server I ask that you tone the dispatcher when ever possible. Recent experience in dispatching a busy server with teamspeak showed how difficult it is to monitor text with lots going on. This is why I ask that you follow the rules and communicate in text for dispatch requests. Your participation in this matter is greatly appreciated.

If there is anything you don't understand again please ask ahead of time if possible. Any questions is best asked before the session via email or forums. I'm also open to suggestions and opinions when the server is down. Remember, I do not monitor email during a session. However if something is unclear as a last resort you can always ask via text in session. I'm often multi-tasking during a session so I appreciate you adhering to these simple requests regarding communication.

Next available Mojave session Wednesday, July 10th
Next available Needles session Sunday, July 14th

Thanks

Sean