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Thread: Keeping Train Simulation Fresh And Exciting.

  1. #1

    Default Keeping Train Simulation Fresh And Exciting.

    Just curious what people do to keep their train simulation experience fresh and exciting?

    Besides the obvious creating 3rd party content models, routes, re-skins?

  2. #2
    Join Date
    Nov 1999
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    Another Planet
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    8,624

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    Quote Originally Posted by tscraftsman View Post
    Just curious what people do to keep their train simulation experience fresh and exciting?
    Giving the TS.com moderators a hard time.
    3DTrains - Home of the Feather River and Sherman Hill routes for MSTS

    Signature

  3. #3

    Default

    Build a route. Build scenery objects for the route. Make it a hobby, not a production.
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

  4. #4
    Join Date
    Apr 2003
    Location
    PHILADELPHIA, PA
    Posts
    2,792

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    Quote Originally Posted by Vince View Post
    Build a route. Build scenery objects for the route. Make it a hobby, not a production.
    Absolutely agree!! I am currently in the process of rebuilding the Whitefish area of Marias Pass 3.1. It is extremely gratifying.

    [IMG][/IMG]

    [IMG][/IMG]

    [IMG][/IMG]

    Get your hands dirty, you'll love it.

    John

  5. #5
    Join Date
    Jan 2005
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    USA
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    317

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    Nice assortment of paint schemes in that round house.




    Ron

  6. #6
    Join Date
    Jan 2006
    Location
    Hanover Park, Il., USA.
    Posts
    9,564

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    Cool pit there, Ron!

    For me,
    Download/purchase route of interest, mod the route, run the route, repeat!
    Neil

    Here at home, in the railroad mayhem capital of the world.

  7. #7
    Join Date
    Nov 1999
    Location
    North Port, Florida.
    Posts
    2,412

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    Why not try to make activities that are historically accurate? That takes time to find out what cars were usually dropped and picked up, what cars were in existence at that time, and if it is passenger then what stations were still functioning. You might have to determine what meets with other railroads took place, if any, and if it is a long route there might be several places where interchanges to place.

    Bob Edwards

  8. #8
    Join Date
    Jan 2005
    Location
    USA
    Posts
    317

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    Thanks Neil. I have been spending a lot of time in the Route Editor lately. Most of the time it's fun but once in a while it's...a little
    frustrating.

    Ron

  9. #9

    Default

    Thanks guys I appreciate the input! Inspiring screenshots John and Ron.

  10. #10
    Join Date
    Jan 2005
    Location
    Cairns, Queensland, Australia.
    Posts
    156

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    G'day Ron,
    Mate, that pit you've dug is ACE! Is that on a route you've built or one you have modded?
    Damo

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