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Thread: T:ANE ReleaseCandidate1

  1. #1

    Default T:ANE ReleaseCandidate1

    Have been a skeptic of T:ANE, it is amazing that old routes work well in the game:

    CheckRail's TS2010 Eastern Kentucky v3.1













    George Fisher's TS2006 Morris and Sussex









    Neither of these routes would work in TS12. They are working on the water.

    Harold
    Last edited by hminky; 03-30-2015 at 08:30 AM.

  2. #2

    Default Gary Fisher's Cape May County

    Being from South Jersey, Cape May County is one of my favorite routes:













    Nice too be able to run this route at a decent FPS.

    Harold

  3. #3

    Default Josh Drumm's TS2004 Reading and Northern

    This is the route that got me into Trainz, kept a initial copy of TS2009 to run the route.

    All the later Trainz versions had no draw distance.














    Love this route!!! Yeah, there is later version, but it uses Pofig's speedtrees which won't run in TANE.

    Harold

  4. #4
    Join Date
    Nov 1999
    Location
    Another Planet
    Posts
    8,624

    Default

    Very nice screens, Harold.

    I have to admit, those shots look better than I was expecting. It looks as though N3V has gotten things pretty close to the mark.
    3DTrains - Home of the Feather River and Sherman Hill routes for MSTS

    Signature

  5. #5
    Join Date
    Apr 2007
    Location
    Swindon, England
    Posts
    6,030

    Default

    Part of the problem is the assets they are using in TANE, including the new procedural track and the routes they are including don't show things at their best. I was running one of my routes from TRS2006 in TS12 the other day and felt quite pleased it had aged quite well (admittedly I swapped out the 2D track for one with a 3D mesh).

    After yet another abortive attempt to get back up and running with the MSTS Editor, which just resulted in eyestrain and frustration, the poor accessibility of the DTG product combined with the possible change to a different game engine meaning god knows what for the end user, Trainz remains the leader so far as the "sandbox" simulation is concerned. Guess once N3V dot the "i's" etc. and we have a stable product on 15th May I will take the plunge and re-order. It's very much a case of optimising what content and terrain textures to bring out the best.

  6. #6
    Join Date
    May 2010
    Location
    God's Country
    Posts
    849

    Default

    I have been running the ECML a lot over the last week in CE v1.1.

    I do wholeheartedly applaud the group that created it. It really is a work of love.

    Nice screenies H, things may actually be looking up.

  7. #7
    Join Date
    Nov 1999
    Location
    So. Chicago Heights, Il., USA.
    Posts
    849

    Default

    Glad to see you lads finally happy. Maybe there's hope yet for your upfront cash cow.
    Interested in all Train-Sims

  8. #8

    Default Murchison 2006 Stage 1 Logging







    Murchison never was right because the mountains would jump in and out.

    Not now!! at 60FPS!!!

    harold

  9. #9
    Join Date
    Nov 1999
    Location
    So. Chicago Heights, Il., USA.
    Posts
    849

    Default

    looks spectacular, Mucho improved.
    Interested in all Train-Sims

  10. #10

    Default Murchison2 2006

    Got the large route to work:













    Harold

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