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Thread: Converting to procedural track in T:ANE

  1. #11
    Join Date
    Jun 2001
    Location
    Yamba, NSW, Australia
    Posts
    3,360

    Default

    From all these positive vibes emanating from your recent posts, do we take it that you are now a born-again Trainzer, Harold?

    N3V will be delighted!
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  2. #12

    Default Once a Trainzer always a Trainzer

    Quote Originally Posted by seagoon View Post
    From all these positive vibes emanating from your recent posts, do we take it that you are now a born-again Trainzer, Harold?

    N3V will be delighted!
    Always been a Trainzer.

    N3V addressed the awful "pop-up/redraw" problem, that is what I have been waiting for since TS2009 was neutered.

    Kept a virgin copy of 2009 to run Josh Drumm's 2004 Reading and Northern and wonder what Trainz could have been.

    The new version runs that route great:



    Real 5000m draw distance, no "pop-up" and 60FPS, that is all I ever wanted in the game.

    Trainz was always a great game trapped in an awful game.

    Harold

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