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Thread: Derailments in OpenRails

  1. #1

    Default Derailments in OpenRails

    I wonder if there are any derailments in OpenRails like Microsoft Train Simulator where the trains just fly off the tracks. I wonder too if the team will be coding them in because it looks really ugly for a train at 160 mph stop when it reaches a buffer. All the physics are great but there are no use for the Alerters and stuff like that if there are not any derailments. Will we see this feature in future releases?
    Thank you for answering.

  2. #2

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    On the Top 100 list of enhancements, this is number 2,639.


    Sent from my iPhone using Tapatalk

  3. #3
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    Derailments? Really?
    Dave Edwards


  4. #4
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    If derailments were ever coded into OR, they would not result in cars flying off the track. The activity would pause for a set amount of time and a message would be displayed on the screen. A real low priority objective.
    Beer is not a matter of life or death, it is much more serious than that.

  5. #5
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    I for one have come to accept and actually like that fact that this is a low priority. But I have to question the OP's logic on alerters not being needed due to the lack of OR derailment. If I am not mistaken, the alerter is in place to ensure the crew are both awake, and if there is no response to the alerter, emergency braking is applied bringing the train to a hopefully safe stop. Alerters first priority is not to prevent derailment. Its first priority is making sure that the train still has human input controlling the operation of the train. If not it goes into a safety shutdown.

  6. #6
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    I do understand the reason why OR doesn't model derailments. Some players might want to deliberately derail their train just for fun--something we DO NOT want to encourage. I haven't obtained OR for myself (still waiting to see how well it does in general), but I do believe that if a player creates a condition which would cause a derailment in real life (going around a curve too fast, hitting something, coupling too hard, running off the end of a siding or spur, etc.) the activity would end automatically at the point of contact (just like if a player runs a red signal). Just my thoughts.

  7. #7
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    I think this was decision based off the fact we have real world railroaders on here that have been through grade crossing accidents or derailments. Also in the early days of MSTS there was alot of issues with the kiddies having MSTS crash competitions. There was even a site dedicated to MSTS Crashes.

    Lets also not forget that some railways have stipulations that there locomotives, cars, textures, logos, cannot be defaced in such a matter as showing of derailments.

    This was a stipulation when Chris Longhurst released the first Eurostar trainset and remains in the readme files for the last version as well.

    That said, I would still like even just the crappy msts derailments with some refinements and that dreaded message that pops up. Something would be better than nothing.

    That all being said, Derailments could be fun or part of the challenge of working a future hump yard ability on something like Jim "Sniper" Wards Port Ogden & Northern railroad. Ahh, The good ole days of MSTS.

    Robert
    Last edited by NW 2156; 04-19-2015 at 08:07 PM.

  8. #8

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    Hmmm. Players might want to derail for fun. Traindude might actually be making the case for including them.

    It's not just a moral decision here though. It is also that the developers have other things to work on - both overall priorities for the project and their personal priorities as volunteers.

    Christopher

  9. #9
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    Also to be considered is the time and effort for volunteers to actually code derailments and then debug the code to make sure everything derails in a realistic manner...not a simple thing to do. While I do not speak for the OR Development team I have read their responses to this request that they would much prefer to spend their time (that they volunteer) to write and implement code that improves actual train ops and prototypical behaviors.

    Consider, since this is an open source program a person could branch off and make derailments. Any volunteers (GADS I sincerely hope not!)
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.


  10. #10

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    I think a lot of the "kiddies" from the early days are gone, no? Theyre probably crashing trains in RailWorks and arent worried about MSTS style 90s graphics. Point being, the game looks better, so crashes look better. MSTS isnt the only train in town any longer. The thing I see most in these threads are how these engineers have been through something traumatic and its out of respect for them. So, simulating a simple derailment in a yard would bring back PTSD? Second, if its train crash videos you speak of, wouldnt these traumatized engineers have to seek these videos, or sites in order to view them? Lastly, if you journey past the trainsim website there are plenty of worse real world video and pictures to see than what could be modeled in OR.

    When someone brings up derailments, most want a consequence for their actions. I dunno, like the real world. It always instantly goes to train crashing videos and kiddies from eleven years ago. Same talking points. I dont think derailments should be priority number one, but if youre so traumatized by your accident, you shouldnt be driving a locomotive and if a 90s graphical style version gets your anxiety up then I recommend treatment by a psychological professional and not a virtual railroad hobby.

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