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Thread: New Route Editor

  1. #1
    Join Date
    Oct 2015
    Location
    Poland
    Posts
    247

    Default New Route Editor

    Hi. I'm working on new route editor for msts and Open Rails:
    http://www.elvastower.com/forums/ind...for-open-rails

    I think not everyone have an account on elvastower forum so here is some info:

    I did signals, so here is new version. It has insane amount of new features. None of them is finished, but I think it is lots of fun.

    Warning window is serious, so make backup!

    ================================================== ===============================================
    Before using it, look into settings.txt file:

    usenNumPad = true
    If you have notebook, keyboard with no numpad or you do not want use numpad - set this to false.

    Default settings are optimized for SSD. If you have HDD you may change these two values.
    maxObjLag = 10
    Number of new loading threads/frame. IMO, for HDD best 2. Lower value for older HDD and CPU, higher for SSD and better CPU
    allowObjLag = 1000
    As above. Lower value may be better for HDD. Higher value increases loading speed on start.

    tileLod = 2
    Tile view distance. 0 = 1x1 tiles, 1 = 3x3 tiles, 2 = 5x5 tiles etc.
    objectLod = 3000
    View distance in meters. tileLod = objectLod/2000 required.
    Default for MSTS RE is tileLod = 1, objectLod = 2000

    warningBox = true
    Set to false if you want to hide it.

    gameRoot = C:/train simulator
    Set gameRoot to your MSTS/OR directory.

    ================================================== ===============================================
    Launching:

    1. Download: http://koniec.org/tsre5/TSRE5_v0.607.zip
    2. Unzip
    3. Run TSRE5.exe

    Now you can see my useless console

    ================================================== ===============================================
    Controls in Editor:

    [camera]
    AWSD, mouse - move
    arrows (if numpad enabled) - move
    Q, space - move up
    E, shift - move faster

    [tools]
    F1 - object tools
    F2 - terrain tools
    [select]
    R - rotation tool
    T - translation tool
    Y - resize tool (works only with transfer objects and dynamic tracks)
    1,2,3,4,5,6,7,8,9 - use tool R/T/Y ( if numpad enabled )
    arrows, pgup, pgdown - use tool R/T/Y ( if numpad disabled )
    Ctrl - change step
    [placement]
    P - pick placement settings from selected object
    C - clone object
    X - change track end (use before Z)
    Z - insert into TDB
    F - adjust terrain to track object
    Delete - delete object
    [terrain heightmap]
    Z - paint heightmap +/-
    [route]
    M - save
    B - create new tile at current position
    0 - (zero) delete old and create new paths

    Amount of features is so huge I have no time to make 'how to' instruction now

    ================================================== ===============================================
    What works:

    It is hard to say what works. Everything that is in MSTS RE works to some degree.
    Terrain tools are most awesome, I think.

    Interactives support:
    r -read, s - save, v - view, ok - fully supported

    signalitem ok
    platformitem ok
    sidingitem ok
    carspawneritem ok
    emptyitem ok
    pickupitem ok
    crossoveritem rvs
    levelcritem rvs
    speedpostitem rvs
    hazzarditem rvs
    soundregionitem rs

    Also performance is vastly improved.

    ================================================== ===============================================

    Do not complain about not working buttons etc. Amount of new features I added is really huge and it will take some time to finish them all (it is now 20k lines of code). Also nothing is tested so everything may crash editor or damage your route.



  2. #2
    Join Date
    Jan 2006
    Location
    Hanover Park, Il., USA.
    Posts
    8,298

    Default

    WOW!
    Thank you for your hard work and time spent, looks fantastic!
    Good luck with the rest of your project.
    Last edited by qballbandit; 10-28-2015 at 08:15 AM.
    Neil

    Here at home, in the railroad mayhem capital of the world.

  3. #3
    Join Date
    Apr 2015
    Location
    Middlebury, VT
    Posts
    830

    Default

    This is awesome. I can finally get back to building the MEC Mountain Division route.

    And now maybe the Rutland Island Line from Burlington to Alburg.
    http://i.imgur.com/wcbfygM.png
    Conductor/Engineer at Vermont Rail System

  4. #4
    Join Date
    Jun 2003
    Location
    Alexandria, Va, USA.
    Posts
    500

    Default

    A new route editor! Tremendous! I hope you'll include an Undo function. I often accidentally delete or rotate things.
    Steve Dunham
    Alexandria, VA
    www.stevedunham.50megs.com

  5. #5
    Join Date
    Jan 2006
    Location
    Hanover Park, Il., USA.
    Posts
    8,298

    Default

    Steve - great idea. Can't tell you how many times I have wished for that.
    Neil

    Here at home, in the railroad mayhem capital of the world.

  6. #6
    Join Date
    Nov 1999
    Location
    Calgary, Alberta, Canada.
    Posts
    75

    Default

    Any progress reports?
    Thanks
    Andy Hockin
    Maple Leaf Tracks

  7. #7

    Default

    Last post at ET was 12/01 which he said he had paused development.

  8. #8
    Join Date
    Apr 2007
    Location
    Swindon, England
    Posts
    3,715

    Default

    That's a shame then. Trying to get back up to speed with the RE after a ten year or so gap is like having a tooth filled without a local anesthetic - painful!

    Hopefully the chap can be persuaded to resume development.
    Vern.

  9. #9
    Join Date
    Oct 2015
    Location
    Poland
    Posts
    247

    Default

    New version has lots of new features, including DEM data import and in editor map preview:





    Last edited by GokuMK; 02-24-2016 at 02:18 PM.

  10. #10
    Join Date
    Aug 2009
    Location
    Somewhere in the swamps of Jersey (NJ)
    Posts
    323

    Default

    Simply incredible ! Is the download for the new updated version the same one that is below on the page here?
    Someday I will figure this all out.............. Maybe . - Mark -

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