Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 39

Thread: Environment and color oversaturation

  1. #11
    Join Date
    May 2010
    Location
    S.W.WALES
    Posts
    2,200

    Default

    Looks over bright to me buddy, but that could be my own settings here (graphics card, monitor setup).

    No you only need small tweaks to the dial settings, Jim.

    I personally prefer a more pastel effect, rather than the over bright hues.

    Which basically means i prefer TS2016 to TANE

  2. #12
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    I would prefer a colonoscopy to either one. Told you not to get me started.

  3. #13
    Join Date
    Nov 1999
    Location
    So. Chicago Heights, Il., USA.
    Posts
    837

    Default

    Hey Sniper.......... Go back to your submarine.
    Interested in all Train-Sims

  4. #14
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    Down periscope!

  5. #15
    Join Date
    May 2010
    Location
    S.W.WALES
    Posts
    2,200

    Default

    Quote Originally Posted by sniper297 View Post
    I would prefer a colonoscopy to either one. Told you not to get me started.
    That is a statement i can fully understand. Given the parlous state of the train game genre, Jim.

  6. #16
    Join Date
    Mar 2010
    Location
    Nottingham, England
    Posts
    1,569

    Default

    Quote Originally Posted by sniper297 View Post
    I would prefer a colonoscopy to either one. Told you not to get me started.
    Having had an Endosocopy and a Colonoscopy in the last 18 months Jim, they are infinitely less painful than playing with T:ANE, I can assure you.......

    Cheerz. ex-railwayman. (Steve)
    i5 4690 3.5 GHz Quad Core CPU, Gigabyte Z97-HD3, 16GB RAM, nVidia GTX1060 6GB, WIN 7 PRO 64-bit.

  7. #17
    Join Date
    May 2010
    Location
    S.W.WALES
    Posts
    2,200

    Default

    OUCH Steve....................

    Mike.

  8. #18
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Default

    Probably more entertaining as well.

    Latest mad scientist experiment is a lot more subtle - leave all the settings at default for ambient, leave sunlight green and blue at default, just reduce red 1/8th turn on all - astounding how much effect that alone has in the saturation.


  9. #19
    Join Date
    Apr 2007
    Location
    Swindon, England
    Posts
    4,993

    Default

    It's just a shame the defaults are so awfully saturated, also that it's not possible to enter precise RGB values. This latter suggestion has come up a few times now on the N3V "church" but has been ignored or disregarded by the developers.
    Vern.

  10. #20
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,705

    Thumbs up Up periscope!

    If it's any consolation, Trainz isn't the only game with red oversaturation. Skinned a Sargo class sub in Silent Hunter IV with a lot of rust, had to reduce saturation and lightness on the red channel several times to keep it from glaring orange at certain angles.



    That actually has a lot of blue in the rust, but it still shows a lot of orange and red with or without the post process filter.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •