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Thread: When Export IGS File from Blender 3D

  1. #1

    Default Textures Not Appeared

    Okay, my rolling stock was exported an .igs file and made a blueprint throught the blueprint editor.
    But I have a problem with textures. In 3D viewer, some textures didn't appeared.
    My material list is:

    Materialout-TrainBumpSpecEnvMask.fx (exterior of the vehicle)
    Materialin-TrFlora (interior of the vehicle. NOT the cab view)
    windowmaterial-TrainGlass.fx (windows of vehicle)
    Material-TrDiff (Decals)
    nongloss-Tex (Parts under the vehicle)
    bogie-BlendATexDiff
    wheel-TexDiff


    And 3D viewer, 3 materials(Materialout & in, nongloss)weren't applied.
    I tried several ways, but still I don't know why it happened.

    missing.jpgnormal.jpg
    Last edited by 98kunwoo; 01-01-2017 at 04:39 AM.

  2. #2
    Join Date
    Apr 2006
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    Chicago, IL
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    662

    Default

    Quote Originally Posted by 98kunwoo View Post
    Okay, my rolling stock was exported an .igs file and made a blueprint throught the blueprint editor.
    But I have a problem with textures. In 3D viewer, some textures didn't appeared.
    My material list is:

    Materialout-TrainBumpSpecEnvMask.fx (exterior of the vehicle)
    Materialin-TrFlora (interior of the vehicle. NOT the cab view)
    windowmaterial-TrainGlass.fx (windows of vehicle)
    Material-TrDiff (Decals)
    nongloss-Tex (Parts under the vehicle)
    bogie-BlendATexDiff
    wheel-TexDiff


    And 3D viewer, 3 materials(Materialout & in, nongloss)weren't applied.
    I tried several ways, but still I don't know why it happened.

    missing.jpgnormal.jpg
    TrDiff and TrFlora are not used for train skin of interior material. I use TexDiff and TrainBasicObjectDiffuse.

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