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Thread: BNSF M-SPOEVE hotbox

  1. #1
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    Default BNSF M-SPOEVE hotbox

    Low priority manifest train M-SPOEVE is departing Wenatchee. Train is a bit underpowered as BNSF is experiencing a slight power shortage.









    Passing through Cashmere.







    M-SPOEVE has been caught by the MP 1668 detector. The crew eases the train to a stop near the MP 1671 stick, just short of Leavenworth siding. Egads, the detector reported a hot bearing on axle #5.





    Conductor dismounts with his 200 Degree Tempilstik and strikes the waxy crayon on the truck sideframe near the bearing. The wax instantly melts, indicating that the bearing is indeed hot. Engineer relays the bad news to the dispatcher that the lead unit will need to be set off at the Leavenworth setout track.





    Dispatcher takes down the West Leavenworth signal as the train limps ahead at restricted speed.





    The movement stops just short of the setout track switch.





    Crew moves to the SD60M to set it up to be a temporary leader. I take the time to pull the pin, keeping the Player designation with the rear half of the train and giving the lead unit a disposable derivative service definition.


  2. #2
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    Back to the lead unit while the conductor unlocks and throws the setout track switch.







    Back to the rest of the train, as the remaining units dig in hard to lift the train up and over the pimple and to get the train in between the Leavenworth switches.















    In discussing the situation with the dispatcher, he informs us that there are no other freights in close proximity. Just an Amtrak that is just out of the tunnel. Our best move is to return to Wenatchee and grab some additional power from the Spud Local that works the mainline east of Wenatchee. The Spud is just about to return to the yard and tie up. It would be no faster sending a taxi vs. just waiting for the Amtrak to arrive and catch a lift on him back to the station. The yardmaster will have the Spud local tie up his power near the station so it will be there upon arrival. After about 30 minutes, Amtrak arrives.





    Amtrak pulls in via the siding and stops for about 2 minutes. It takes that long to transfer grips. The freight crew takes their grip with them as god forbid some other event re-prioritizes things and they don't get to return to their disabled train.


  3. #3
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    Amtrak departing with the freight crew aboard. The ride will be faster the Amtrak way compared to running my units back into town light.









    The first eastbound freight is just entering Everett. It's an empty grainer with 2x1 DPU. Normally grain trains would have 4 units.











    Amtrak is arriving at Wenatchee.






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    Freight crew dismounts the Amtrak at the station, and then walks across the tracks to climb aboard the Spud's power.





    After about 10 minutes to stash grips, perform a job briefing, inspect the power, and get the power set up, we are ready to depart.





    We must back out of the yard as other cars occupy this yard track at the west end of the yard.











    After passing Olds Jct, we kick it right up to 50 mph.





    Passing through Cashmere.





    The leaser SD50 has showing signs of some worn power assemblies. Lets hope it holds up.





    In the siding at Leavenworth, overtaking our own train.


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    All tied together, brakes charged, about to kick'em off and get back underway after getting sacked for 2.5 hours.





    On the pull - finally.


  6. #6
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    The second eastbound, the Z-SSEMEM, is now passing through Snohomish.







    EB #2 is approaching Monroe.







    EB #1 is now past Sky and is climbing the grade up to the tunnel.







    By the time the player is passing through Winton ....





    .... Eastbound #1 is approaching Scenic siding.






  7. #7
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    Eastbound #1 gets the light for the tunnel first.





    M-SPOEVE is slogging upgrade between Merritt and Berne.





    Going in at Berne.









    Eastbound #1 emerging from the tunnel.











    After being held for another 30 minutes at Berne for the tunnel flush, the M-SPOEVE finally gets the light. By this time, Eastbound #2 is coming into Sky, so we go in the hole at Scenic and wait on him to climb the hill as the Z train has priority.


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    By the time the Z train arrives at Scenic, it is after 19:00 and daylight is getting short.







    It's dark by the time I get down to the bottom of the hill at Sky, where Eastbound #3 is waiting for us.

    Last edited by geepster775; 06-04-2017 at 12:59 PM.

  9. #9
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    Hey, the game's on and geepster's doing the play-by-play!
    Really enjoy these, takes a lot of work to put one together for the forum (setting up screenshots & all ) - thanks.
    Cheers, R. Steele [Gerry] It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.


  10. #10
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    This is an excellent idea! I enjoyed reading and looking at the pictures.

    Hopefully, this is just the beginning of a series.
    Borislav
    https://www.trainsim.com/vbts/signaturepics/sigpic100353_2.gif

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