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Thread: openBVE Program UpDate 2017Sep07

  1. #21
    Join Date
    Mar 2010
    Nottingham, England


    Quote Originally Posted by OBTS View Post
    Here's a long list of British trains and routes with downlinks which may help
    Thank you for that list, I didn't know half of these locomotives and multiple units were available, including a leccy Class 87, blimey, things have moved on from BVE4, that is for sure!!! It has piqued my interest again in BVE, I might have a another bash at it.

    Cheerz. Steve.
    i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.

  2. #22
    Join Date
    May 2010


    I just drove a Class 56 heavy freight on the Network West Midland route.

    It was brilliant, even has water droplets appear on the windscreen, in tunnels.

    I was 7+ mins late arriving at Brookfield Yard, which i didn't think was bad.

    For a first drive on the route. The only downside for me personally is the static consists and moving AI are privatisation liveries.

    At least the loco behaves like it is dragging some heavy wagons behind it.

    No 0-60 in 30 secs and stopping on a sixpence.
    Yma O Hyd

  3. #23
    Join Date
    Jun 2001
    Yamba, N.S.WALES, Australia


    Well, I finally installed it (the earlier version, and the NWM route as mentioned above) and tried it out.

    The improvements over the original, and even over BVE4, are significant but for some reason I just couldn't "get into it" in the same way as I did way back when CroTrainz (Barney) was around.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  4. #24
    Join Date
    Apr 2007
    Swindon, England


    The one thing that would enhance OpenBVE would be a GUI programme to create your own custom runs rather than having to delve into the csv/rw files. The icing on the cake would be a route editor - ISTR there was a very crude one made for BVE a few years back, but it was more of a route generator than a full editor (similar to what we used to do in Mechanik, when we spawned a random route to run on).

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