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Thread: B&O West End

  1. #231
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,490

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    Hi Chris,

    I think I can read TSM files - what format will Blender accept - I have a ton of export formats available to me... When I model for Flight Sim - I export in DirectX "*.x" format and convert from that with Flight Sim tools...


    OBTW: I just updated my old 19" 4:3 monitor to 32" 6:9 - OMG - the screen real estate available for modeling is absolutely fantastic - I don't know why I waited so long... I'm free - LOL...

    Regards,
    Scott
    Last edited by scottb613; 01-12-2019 at 12:13 PM.

  2. #232
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,490

    Default

    Hi Chris,

    Import/Export Formats available to me:



    Regards,
    Scott

  3. #233
    Join Date
    Jan 2007
    Location
    Just south of NYC
    Posts
    1,416

    Default

    Quote Originally Posted by scottb613 View Post
    Hi Chris,
    Import/Export Formats available to me:
    Regards,
    Scott
    That could be the intermediate format translation tool I'm looking for. Import .dst into free version of 3DCrafter and then export as one of three or more formats (Collada [dae] preferred; 3ds, or fbx) into Blender. Got to test in the near future to see what works the best.
    Thanks Scott
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

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