Hi there,
Will there be a route editor in Train Sim World?
This because they seem to be releasing new routes and trains and such, but no info on the route editor.
So does anyone know more about this?
thanks
Hi there,
Will there be a route editor in Train Sim World?
This because they seem to be releasing new routes and trains and such, but no info on the route editor.
So does anyone know more about this?
thanks
There is no absolute timetable for the delivery of tools - except some vague reference to 2018, See this thread for more information: http://forums.uktrainsim.com/viewtop...tools#p1821772
A comment over at UKTrainsim
I heard Matt say at some point, probably on his stream, that he can't just give us the tools that DTG are using as it would also require giving us DTG's code as well and that's not going to happen.
Rudolf Heijink is starting to develop an RWTools type utility for TSW:
http://www.hollandhiking.nl/trainsimulator/index.php
chris
Chris
"True rail fans have two favorite railroads. The B&O and one other."
Ah, thanks
I understand we cant use the editor their using as they are using the editor of the game engine their using, if we would want to use that editor, we indeed also need all the project files with it.
But how can someone start developing an editor when you have no idea how DTG is saving files(since they don't seem to be using any yet exept the engine's one)?
Right now, the UE4 engine has an open editor that can be used to create TSW content. You don't need DTG tools to do that. But they are not community friendly. If you do a google search, you will find people have deciphered the format of TSW game files.
Chris
"True rail fans have two favorite railroads. The B&O and one other."
Answer best summed up as:
In the short term - no.
In the long term - maybe.
Just bear in mind that in the past DTG have made promises (such as nameable signs in Railworks) only to have never implemented same.
Vern.
Promises are cheap Vern, implementation costs money.
DTG & N3V run the same business model.
Hype over substance, as far as i am concerned.
Yma O Hyd
Well i know they have something called unrealed, but its kinda old and not really ideal for simulation creating.
But maybe you meant something else.
But could you maybe point me at a link where peaple have deciphered the format of TSW game files?
I thought they were still using UE4 export functions and i thought those havent been reverse-engeneerd yet(exept model files).
Could you maybe link me too that editor too?
and @Edwin, yeah, your right on that.
We are developing a train simulator in unreal engine too(but had the idea earlier XD )and we started building a scene designer few weeks after TSW release and have alreaddy finished it.
So, yeah....
@haverfordwest, you are probably right...
But we will see if/when it comes out.
Last edited by timl132; 01-08-2018 at 12:41 PM.
AFAIK both on RWA and Trainsim.DE boards they have unpacked the .pak files and examined their contents.
Attempts have been made to extract the textures, repaint them, and put them back in. So far without success in creating a separate repaint, as probably a lot of names and references need to be changed too.