Interesting. Looking at the SkyHook website they have done a fair bit of work for DTG.
They certainly seem very good, even excellent, at modelling. I wonder about their knowledge of railroading. Or do they depend on DTG for that?
Interesting. Looking at the SkyHook website they have done a fair bit of work for DTG.
They certainly seem very good, even excellent, at modelling. I wonder about their knowledge of railroading. Or do they depend on DTG for that?
Creating 3D models is a commercial profession, like Skyhook Games do. I doubt most 3D modellers really know everything about geology, biology, physics, psychology when creating 3D models of any kind for any game or purpose.
Animating the models with the right physics, light, smoke and sound emitters is quite another science and art.
I have the impression Railworks modellers like DTM who work from drawings to create 3D models of US locomotives they have never seen totally depend on the Blueprint Editor default values (and perhaps even leave the 'kitting up' entirely to DTG) resort to copy pasting from their previous model to their next. I suppose many UK modellers do the same with those series of look alike locomotive and DMU/EMU's.
With TSW, the workflow will probably be very much the same, but here UE4 and Simugraph dictate the outcome and perhaps the limitations.
So for, no TSW locomotive or trainset is satisfactory in physics, smoke and sound emitters. They are just renditions instead of simulations.
TSW has a long way to go, and given DTG's track record with Railworks DLC, one doubts they both have the knowledge and will to create accurate simulations.
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
Last edited by ex-railwayman; 02-20-2018 at 05:24 AM. Reason: re-edit
i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.
Hi Steve --
Yes, when I wrote that I was wondering how people would react.
Phil