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Thread: Transfer Files

  1. #1
    Join Date
    Jan 2005
    Location
    Odessa,TX
    Posts
    371

    Default Transfer Files

    Hi,
    We are working on making Transfer files with RE and there is a question
    how to make the area to place the transfer, the edges dip below next terrain.
    Also make area rounded edges not square?

    Arno

  2. #2
    Join Date
    Jun 2013
    Location
    Minnesota
    Posts
    1,309

    Default

    I don't think transfers can dip below the terrain unless there's a rendering error. As for smooth, rounded edges, you'll have to make the textures semi-transparent aound the edges, and I don't know how to do that

  3. #3
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,544

    Default

    send me a pm
    Rick

    http:\\mononrr.com

    MONON-2


  4. #4
    Join Date
    Dec 2006
    Location
    Brockville, ON, CA
    Posts
    2,508

    Default

    Hi Arno,

    They can and do dip below the terrain, usually along the edge of a blue tile line. About the only work around I've found is to add a second, smaller transfer on the "other side of the =blue tile line and keep adjusting it's size, location, and rotation until it fills in the missing transfer.

    Paul :-)

  5. #5
    Join Date
    Jan 2005
    Location
    Odessa,TX
    Posts
    371

    Default

    Hi Paul,

    I have lost my instruction how to do Transfer files in Paint.net to get any .ace files
    the curver or fainting edges?
    Is there any instruction for this ,5-6 months I made this request but don't know when and who
    gave me instructions do do this in Paint.net!

    Paul Thanks!

    Arno

  6. #6
    Join Date
    Nov 1999
    Location
    Jacksonville,, FL, USA.
    Posts
    3,737

    Default

    I use transfers extensively to simulate the sub-ballast & ballast shoulders under mainline track.
    I didn't create the textures, but there are pairs of each type. One has semi-transparent,
    feathered edges on both side, but not the ends. The other also has feathered sermi-transparent
    areas on one end.

    At a tile boundary, i.e. the blue line, I place the texture so the feathered end slightly overlaps the
    blue line from both directions. Then I switch to the one without the feathered end and continue.
    This essentially eliminates the transfer from dipping under the boundary. If you have my MCOA2
    route, you can see how this is done.

    J. H. Sullivan

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