Ok, I'm having a helluva good time playing with TSRE. Less than a week, and I've whipped up a half-decent little two-tile test route, with no crashes the whole time. Far cry from the old TS editor! So far, TSRE has done everything I asked of it, and did it well. Bravo and thanks, Goku!
I notice that it has tools/options for painting distant mountain terrain. There's a bit of info on the TSRE page regarding the F3 tools, but it all seems more pertinent to setting markers and heights on 'near' terrain than setting up distant terrain, so here I am asking stupid questions:
I understand that the tools are geared towards 'real' routes with downloadable data available, but is there any way to generate 'blank' distant tiles that could then be painted to suit a fictional route? Or could I download the data for the distant tiles around the default starting location and just re-paint them to suit?
While I'm asking, is there any general technical info on how the lo_tiles work in the first place?
Thanx.