Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Mesh Painting in TSRE

  1. #1
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,956

    Default Mesh Painting in TSRE

    Hi Folks,

    Re: Spray Painting

    Spent some time over the weekend with the mesh painting utilities in TSRE - WOW - it's just so much easier than Mosaic and actually fun to do - thanks Goku !

    A couple thoughts:

    When painting ROW - instead of having to click on each every track piece - could there be an option to just do the entire tile or perhaps the entire route in one fell swoop ? I use the same ROW settings throughout the routes I work on and that would save a massive amount of time spent with mind numbing mouse clicking... The same goes for roads...

    We lack the ability to paint nice straight lines - or corners - in TSRE - and attempting to that by hand usually yields very poor results - at least for me... Would adding a utility be possible to assist with this task ??? If not - as a work around - would it be possible for me to make 3D Templates and have TSRE recognize them as a valid object to paint a footprint underneath - not sure how practical the concept would prove when in use...

    If we had an ability to rotate the applied texture would be extremely helpful as well... I paint farm fields a bunch that have the furrows running in specific directions - so I have to make numerous textures of each image to accommodate how they fall on the route...

    Occasionally - when painting - it seems the mesh flashes for a second on a nearby tile - and the resolution decreases from 1024x1024 to 512x512 on that tile... The entire route when I started had 1024x1024 basic terrain ACE applied to all tiles - there were no 512x512... I just pick and put an adjacent terrain tile to fix and it's fine again... All the textures I am painting with are 1024x1024 as well...

    Question - when editing mesh painted tiles in various sessions - if I paint the same tile multiple times - am I making multiple copies of the ACE for the same tile orphaning the ACE's I created previously - or - does TSRE just overwrite the previous ACE with my new changes ?

    This is about 10 to 15 minutes work that would have taken me hours in Mosaic - did over a mile in this test... Two texture ROW and no "transfers" used... I should have saved the "before" image to show how dramatic the improvements are...





    Thanks for listening...

    Regards,
    Scott
    Last edited by scottb613; 01-14-2019 at 07:51 AM.

  2. #2
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,956

    Default Mesh Painting in TSRE

    Hi Goku,

    One more thought - Mosaic could detect the edge of “water” where it intersected the terrain mesh - so you could paint a uniform shoreline without having to do it by hand - would it be possible for TSRE to do similar so we can automate the shoreline painting as well - similar to track - we could click on the water and paint a footprint - respective to brush settings ?

    Regards,
    Scott


    Sent from my iPad using Tapatalk

  3. #3
    Join Date
    Jan 2006
    Location
    Hanover Park, Il., USA.
    Posts
    9,089

    Default

    Would like to see it a bit closer, but it looks great. I really need to get my head wrapped around this terrain painting piece of TSRE!
    Neil

    Here at home, in the railroad mayhem capital of the world.

  4. #4
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,956

    Default

    Hi Neil,

    Maybe this helps ? Just select the big image 2560x1440 is the original - I love my new 32" monitor...

    https://flic.kr/p/2d5EkhG

    As mentioned - you can get dramatic effects pretty quickly - I have a large library of "seamless" textures that I've been creating and accumulating for years - which helps... All kinds of rocks - dirt - crops - grass - woodlands - asphalt - concrete - bricks - stone - metal - and now I get to use them...

    Regards,
    Scott
    Last edited by scottb613; 01-14-2019 at 01:42 PM.

  5. #5
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,956

    Default

    Quote Originally Posted by qballbandit View Post
    Would like to see it a bit closer, but it looks great. I really need to get my head wrapped around this terrain painting piece of TSRE!
    forgot quote...

    TSRE makes it so easy a caveman can do it...

    Painting mesh is worth the price if admission to TSRE - all by itself...

    I'm using 1024x1024 textures as a compromise - detail vs file size... I've seen mention of using up to 4096x4096 which is too over the top for me...

    And I'm not a fan of flickering "transfers" in ORTS - this allows me to eliminate them wherever used...

    Regards,
    Scott

  6. #6

    Default

    Hi Scott,
    Do remember to watch your Terrtex file sizes after painting.

    regards,
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    .............LIRR VIDEO.............
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

  7. #7
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,956

    Default

    Hi Vince,

    Thanks for the comment - other than consuming space - what kind of issues should I expect or look for ? I’ve been on routes with vast Terrtex directories before and never really noticed a performance hit or crashes...

    Regards,
    Scott


    Sent from my iPad using Tapatalk

  8. #8
    Join Date
    Aug 2009
    Location
    Somewhere in the swamps of Jersey (NJ)
    Posts
    747

    Default

    Incredible Scott !!! I love the river banks !!

    I have to try this out even with my limited skills in doing ground textures.
    - Mark -

  9. #9
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    87

    Default

    Nice work Scott!

    You can auto-paint TDB vectors between track nodes, I think it's a fast way enough to ROW painting even a whole route.
    Straight painting can be made with TSRE ruler. You place the 2-point ruler anywhere, and autopaint nearest object. Voilá!

    Auto-painting river banks could be awesome indeed.

  10. #10

    Default

    Hi Scott,
    Issues with uncompressed terrtex ace files were slow tile loading (stutter) and lots of HD space.
    The original d/l of Austin Yoder's Horseshoe suffered from this. Some folks reported crashing but I think that was insufficient system capacity.
    DXT compressing the terretex ace files fixed that.
    Route_Riter can do the job but there may be issues with >1024 texture sizes. Not sure on this tho'.

    regards,
    Last edited by Vince; 01-15-2019 at 12:56 AM.
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    .............LIRR VIDEO.............
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •