Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Terrtex Water Question

  1. #1
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,588

    Default Terrtex Water Question

    Hello, I have a question about how the "Water" textures are obtained in TSRE5 and in Open Rails. When I go into TSRE5 and look around at some of the Water Textures, they look proper, a proper Blue with a Green Tint. When operating in Open Rails using version X1.3.1-33-g23177665, they appear to look more like the surrounding Terrain than the water. More Mottled Green/Brown like the surrounding "Land" rather than the Blue/Green I see in TSRE5. It appears my Fisherman is fishing in a field rather than on water.

    Water seems to be something difficult to reproduce, is it? I see in the updated Surfliner the water textures are very good and semi-transparent in spots of still ponds.

    How would I go about replacing (swapping out) the textures that are too Green/Brown? Or is that even possible? There seems to be a lot on Creating the Textures, and in Route Building, but I could not find anything about swapping out textures. Could it be a matter of Height of the Water? Or of the Land beneath it?

  2. #2
    Join Date
    Apr 2007
    Location
    Swindon, England
    Posts
    5,214

    Default

    I believe it's the watertop texture in the route's environment files you have to replace. There is a set in the file library here if you do a search, though I found them to be a bit of an acquired taste.

    I have had a couple of go's at trying to create replacement water myself but I think it's a bit of a dark art and probably needs an alpha channel on the image to create a bit of transparency. Sadly I doubt OR (or MSTS) really capable of displaying the really quite realistic water in other sims or games. In particular it needs to be dynamic, is rarely a lovely shade of aqua blue and should reflect the surrounding terrain etc. too.
    Vern.

  3. #3
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,965

    Default Terrtex Water Question

    Hi Folks,

    I made - what I think - is a pretty decent looking water texture - I tailored it to what I commonly see in the northeast US - a dark grayish greenish texture with some nice highlights - I could share it if it’s something you may be interested in:



    Regards,
    Scott
    Last edited by scottb613; 03-19-2019 at 07:25 PM.

  4. #4
    Join Date
    Apr 2003
    Location
    Silicon Valley, CA, USA.
    Posts
    3,385

    Default

    That's very good art Scott, How about you put the file(s) into the library? I'll like to use that and I'll wager others will too.
    Dave Nelson

    Seldom visiting, posting less often that that.

  5. #5
    Join Date
    Mar 2007
    Location
    Phoenix AZ
    Posts
    447

    Default

    Absolutely!

  6. #6
    Join Date
    Apr 2007
    Location
    Swindon, England
    Posts
    5,214

    Default

    I'll second (third?) that, please share Scott.
    Vern.

  7. #7
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    1,965

    Default

    Hi Folks,

    LOL - ok - ok - I'll try and get it packed up when I get in this weekend - I'll include my "frozen" water too for those who want ice in the winter (obviously needs to be swapped via bat)... LOL - the subtle gold and green flecks in the bottom texture surprised me with how good they look when I put this together... It started out as a marble countertop texture I heavily modified - from an advertisement...

    To answer in more detail the OP's questions...

    All the textures and settings for the water are contained in the "ENVFILES" directory inside each respective route folder... There is a sub-directory of ENVFILES called "TEXTURES" that has the water textures... Typically they are layered textures stacked on top of each other as specified in the "*.env" file - again - typically - the top layer texture has an alpha channel to make it translucent...

    In addition - when you want to swap environment files (includes water) you need to specify the names of the environment files used "*.env" (ENVFILES dir) used in the "[route name].trk" file residing in the root directory of the route...

    Regards,
    Scott
    Last edited by scottb613; 03-20-2019 at 08:58 AM.

  8. #8
    Join Date
    Jan 2005
    Location
    Odessa,TX
    Posts
    374

    Default

    Scott,
    I like your picture and I'm interested in the water and the Bridge.

    My E-Mail is [email protected]

    I agree with Dave Nelson you put all files in the library!

    Thank you have a nice Day!

    Arno

  9. #9
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,588

    Default

    Wow, that is good looking water for sure Scott.

    What I was asking about was the rendering between looking at the water in TSRE5, which in my case is a Greyish/Blue, but in the Sim in Open Rails it is the color/texture of the surrounding land forms. I will provide pics as soon as I get a chance. View angle does not seem to make any difference.

  10. #10
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,588

    Default Water Question Pictures

    Here are the "In-Game" shots of the water in my question.
    Attachment 76530Attachment 76531

    In the first you can see how the "Water" is very Green, in the second is the Fisherman. Here is essentially the same view using TSRE5, you can see the Blue now.
    Water view in TSRE5.jpg

    Any ideas why the rendition is so different?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •