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Thread: Monon-2 Version 17

  1. #121
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,631

    Default

    Continued 7-12-2020





    Rick

    http:\\mononrr.com

    MONON-2


  2. #122
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,631

    Default

    Continued 7-12-2020









    Rick

    http:\\mononrr.com

    MONON-2


  3. #123
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,631

    Default

    7-12-2020









    Rick

    http:\\mononrr.com

    MONON-2


  4. #124
    Join Date
    Jan 2006
    Location
    Hanover Park, Il., USA.
    Posts
    9,232

    Default

    Nice, Rick. The hoppers are looking great!
    Neil

    Here at home, in the railroad mayhem capital of the world.

  5. #125
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,631

    Default

    Thanks

    After completing the goss boxcars I moved on to caboose, and covered hopper upgrades.
    Just finished the ACF, the small 2 bays and cylinder hoppers.
    Rick

    http:\\mononrr.com

    MONON-2


  6. #126

    Default Great Stuff!

    Quote Originally Posted by Rick-MONON View Post
    Thanks

    After completing the goss boxcars I moved on to caboose, and covered hopper upgrades.
    Just finished the ACF, the small 2 bays and cylinder hoppers.
    Always top notch! Really got that Hoosier feel!

  7. #127

    Default

    It would be neat if we could come up with a way to produce a full 24 hour activity with all of the trains across the whole line for one moment in time.

  8. #128
    Join Date
    Jul 2004
    Location
    Wareham, Dorset, U.K.
    Posts
    2,895

    Default

    Quote Originally Posted by monon15 View Post
    It would be neat if we could come up with a way to produce a full 24 hour activity with all of the trains across the whole line for one moment in time.
    Don't see the point? What am I missing? Crews only work certain hours so anything longer is already superfluous and in fact how many folk drive a sim for that long anyway? I guess you can save and pick up where you left off but do you really want to drive for 8 hours in darkness ?!?!
    Geoff
    Dorset - near The Swanage Railway.
    UK

  9. #129
    Join Date
    May 2010
    Location
    Metairie, Louisiana
    Posts
    778

    Default

    A 12 hour shift is the absolute maximum a crew can be out on the road. Once that's been reached, they're done. And I do mean done. They just have to stop the train in a convenient spot and wait for a crew change. They're not allowed to work anymore.

    That means for 24 hours, you'd have to break it up into two activities for it to make sense.

    Parker B. - A Misplaced Midwesterner.
    Also known as Mr. Two Bits and Mr. Squarewheels.

  10. #130

    Default

    We'd have to make a simulator for a fitful short night sleep at the low-bid hotel ...

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