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Thread: SLI SD-60 Horn problems

  1. #1
    Join Date
    Nov 2010
    Location
    Brough UK
    Posts
    1,286

    Default SLI SD-60 Horn problems

    I am not sure if this was covered before or not so forgive me if it was. I have noticed that all the SD 60 horns sound really terrible. they are very distorted and sound almost metallic. I asked Neil about it and he did remember the horns sounding this bad. I know they are aliased to the 22K sound set. If I play the horn wav file outside the game it sounds fine. So I am guessing it is in how the horn is set up in the file.

    What file would I need to look at and what section would need to be altered.

    Michelle.

    PS I am very sorry I haven't been around I had major dental surgery recently.

  2. #2
    Join Date
    Jun 2013
    Location
    Minnesota
    Posts
    1,127

    Default

    Does the horn line in your .sms look like this?

    Stream (
    Priority( 6 )
    Volume ( 1 )
    Triggers( 2
    Discrete_Trigger ( 8 StartLoopRelease ( 1 File( "BNSF_2366-7A_RS3K.wav" -1 ) SelectionMethod ( RandomSelection ) ) )
    Discrete_Trigger ( 9 ReleaseLoopReleaseWithJump () )
    )
    FrequencyCurve(
    SpeedControlled
    CurvePoints ( 3
    -100 22050
    0 22050
    100 22050
    )
    Granularity ( 0 )
    )
    )

    Or this?

    Stream (
    Priority( 6 )
    Volume ( 1 )
    Triggers( 2
    Discrete_Trigger ( 8 StartLoopRelease ( 1 File( "BNSF_2366-7A_RS3K.wav" -1 ) SelectionMethod ( RandomSelection ) ) )
    Discrete_Trigger ( 9 ReleaseLoopReleaseWithJump () )
    )
    )

    It should look like the first one. It sounds to me like you may have missed the frequency curve

  3. #3
    Join Date
    Nov 2010
    Location
    Brough UK
    Posts
    1,286

    Default

    This is what I have in mine and this is the external sound.

    Stream (
    Skip ( **** This stream allows the horn to be played at the same time **** )
    Priority ( 6 )
    Volume ( 1.0 )
    Triggers ( 2
    Discrete_Trigger ( 8 StartLoopRelease ( 1 File ( "x_K3LA.wav" -1 ) SelectionMethod ( SequentialSelection ) ) )
    Discrete_Trigger ( 9 ReleaseLoopReleaseWithJump () )
    )
    FrequencyCurve(
    SpeedControlled
    CurvePoints ( 3
    -100 22050
    0 22050
    100 22050
    )
    Granularity ( 0 )
    )
    )
    Stream (
    Skip ( **** This stream allows the horn to be played at the same time **** )
    Priority ( 6 )
    Volume ( 0.8 )
    Triggers ( 1
    Discrete_Trigger ( 9 PlayOneShot ( 4
    File ( "" -1 )
    File ( "x_K3LA_echo.wav" -1 )
    File ( "x_K3LA_echo2.wav" -1 )
    File ( "x_K3LA_echo3.wav" -1 )
    SelectionMethod ( RandomSelection )
    )
    )
    )
    FrequencyCurve(
    SpeedControlled
    CurvePoints ( 3
    -100 22050
    0 22050
    100 22050
    )
    Granularity ( 0 )
    )
    )
    Stream (
    Skip ( **** This stream allows the horn to be played at the same time **** )
    Priority ( 6 )
    Volume ( 0.7 )
    Triggers ( 2
    Discrete_Trigger ( 10 StartLoopRelease ( 1 File ( "x_bell1.wav" -1 ) SelectionMethod ( SequentialSelection )))
    Discrete_Trigger ( 11 ReleaseLoopRelease () )
    )
    FrequencyCurve(
    SpeedControlled
    CurvePoints ( 3
    -100 22050
    0 22050
    100 22050
    )
    Granularity ( 0 )
    )
    )
    Stream(
    Priority ( 3 )
    Triggers( 1
    Random_Trigger ( Delay_Min_Max ( 20 60 ) Volume_Min_Max ( 1.0 1.0 )
    PlayOneShot ( 2 File ( "x_air_blast1.wav" -1 ) File ( "x_air_blast2.wav" -1 ) SelectionMethod ( RandomSelection )))
    )
    FrequencyCurve(
    SpeedControlled
    CurvePoints ( 3
    -100 22050
    0 22050
    100 22050
    )
    Granularity ( 0 )
    )
    )
    Last edited by MsSheare; 05-11-2019 at 07:56 PM. Reason: forgot some information

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