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Thread: Version 1.40 Route editor

  1. Default Version 1.40 Route editor

    Finally managed to get the route editor ready for official release. It's still quite limited in features, for example, you can't customise the signal or track models or even use your own 3D-models for static scenery yet. Here's the full list of changes:

    Route editor quick start
    • Start the route editor from the main menu either by right-clicking an existing route or by clicking the "Route editor" button in the route list.
    • Use the free roam key [8] and the map key [9] to switch between 3D and 2D views. Try right-clicking on things or empty space to do stuff. The editor is divided into infrastructure (tracks, signals etc.) and scenery modes which you can switch from the right-click popup menu.
    • Don't forget to save often [CTRL+S] if you're doing any serious route building with the editor.
    • It's ok to save a copy of an existing route made by Lapioware and continue from there, making your own version of it and uploading it to Steam workshop.
    • The editor may pause or stutter when scenery is reloading in 3D-mode. In 2D-mode pausing should not occur.
    • See full guide


    Timetable editor
    • Added up/down buttons for reordering items in listings (e.g. service orders)
    • Added preview image (thumbnail) support for timetables when submitting to workshop
    • Fixed possible "file not found" error when trying to submit stuff to workshop
    • Fixed lagging
    • Fixed crash when adding a new service with an ID that's already in use
    • Fixed train length tooltip when adding a new service
    • Removed nonsense tooltips in listings like orders for a service template
    • Removed formation length check for non-stop orders so you should now be able to route a six-car 126 via the slow line in the second full route (now called "Westfords").
    • Improved name tag positioning in 2D editor view


    Graphics improvements
    • Added configurable terrain resolution. Using a higher resolution will reduce the blocky appearance of the terrain but the terrain tiles are slower to appear as you move around in the world. The lowest setting corresponds to the old version.
    • Added configurable 3D drawing range (try a lower setting for higher frame rate or a higher setting for better views in mountainous routes)
    • Added randomised cloud coverage.
    • Added faster SSAO algorithm for exterior views.
    • Added new building models for scenery.
    • Improved lighting.
    • Improved shadow quality and drawing distance.
    • Improved bridges
    • Disabled sky reflections by default because they were causing problems on many systems (things turning dark occasionally). You can re-enable them from the graphics settings.
    • Removed graphics options to disable roads or housing because they were a mostly useless and unnecessary complication
    • Fixed passenger seat clipping in classes 117 and 127


    User interface
    • Added simple/realistic controls choice to quick start
    • Added automatically generated route map to service selection screen
    • Added user interface zooming setting, useful to those who have a very low or high screen resolution
    • Added simple/realistic controls activation toggles to key configuration and reordered the key groups
    • Fixed key configuration saving when using AZERTY or some other non-QWERTY keyboard
    • Fixed same timetable appearing twice in the timetable list


    Other changes
    • Optimisations: the routes load faster and there is less stutter while running, though your frame rate may still be lower than before because of the more dense scenery in many areas.
    • Improved memory usage to reduce "out of memory" crashes
    • Fixed AI trains being always late under some circumstances.
    • Moved stopping markers onto platforms. They're more difficult to spot but the old position next to the track was not prototypical.
    • Made it possible to move the camera forward in the driver's seat to see gauges better
    • Fixed curve superelevation to be smoother
    • Fixed bug where signal would show danger even if in reality it's clear
    • Fixed a possible crash when trying to start a service in some routes

  2. #2
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    Excellent news, Oskari.
    You have been a busy lad!
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  3. #3
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    Something else on my list to try!
    Vern.

  4. #4
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    Had a quick look but to be brutally honest, couldn't really make head nor tail of what you're supposed to do. Really needs a manual or tutorial to get started. Maybe it's just me getting old and unable to pick things up like I used to. Also, after using the "big three" editors, trying to do anything in a non-graphical environment and more particularly without DEM data for terrain and some sort of mapping overlay is pretty much a non starter these days.

    I don't want to sound negative and I'm sure these features will come in time, as the game has huge potential but as of right now I'm a bit confounded.
    Vern.

  5. #5
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    I said to Oskari on the Steam forum, i had to drop out of the beta.

    Bit complicated for my old brain as well Vern.

    Shame really, as a good selection of DMU's and my own route. Would have kept me amused for years.

    Mike.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt

  6. #6
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    I think it would help a bit if the various functions were actually on pullouts or a menu bar, similar to Surveyor or TSRE. Oskari - you really need to take a look at TSRE and maybe chat with the author as that's the type of environment and editor that will get people making routes. As Mike says, loads of prototypes just crying out to be built just please think about how this can be more user friendly and real world (DEM, maps) orientated.
    Vern.

  7. #7
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    Sorry Vern i wasn't asking for more DMU's. Just trying to say that with the DMU's as sole drivable traction in DRS. Plus having the ease of editor to be able to build my own route. I would be more than satisfied, buddy.

    Vern is TSRE the OR route editor. If yes is it easy to use by any chance ?

    Cheers,
    Mike.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt

  8. Default

    Thanks for testing Vern! There's a reference guide on Steam that might help you get started, or if you already had a read then obviously it didn't. It's true that the editor is still lacking in features and usability and I'm going to improve it in several updates. Here are some ideas that I've written down; feel free to suggest new ones. I'll also explore the other editors you mentioned for more.

  9. #9
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    Sorry Vern i wasn't asking for more DMU's.
    I was referring to routes, Mike. Imagine having part of the Central Wales to drive, well maybe the interesting bit from Knighton to Llandovery.

    @Lapioware - Thanks for responding. TSRE is indeed the new third party route editor for MSTS/OR. Very easy to use!
    Vern.

  10. #10
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    Nooooooooooooooooo Neyland - Swansea with 120's

    But if you did Central Wales Vern, i wouldn't turn my nose up at it.

    I better have a look at this TSRE.

    Mike.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt

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