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Thread: LIRR Activities

  1. #1
    Join Date
    Jun 2004
    Location
    Winnipeg, MB, CA.
    Posts
    191

    Default LIRR Activities

    So, I've worked up a couple of activities for the LIRR beta route, using the 'central pickups' activity as a springboard. Does anyone want to test them, or should I just release them into the wild?

    Vince, if you're reading this, would you care to comment on the state of the LIRR? Is it still being developed, and might I have to fix paths in case of a new version?

    Thanx,
    Bob

  2. #2

    Default

    Bob,

    I wouldn’t mind trying your activities. The lirr is quite impressive. If you wish to share your activities my email is
    [email protected]

    Thanks,

    Lance

  3. #3
    Join Date
    Jun 2004
    Location
    Winnipeg, MB, CA.
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    Default

    Thanks, Lance.

    I think they're small enough to attach here:

    CP2.zip
    CP3.zip

    Packaged with RouteRiter, but no dox/readme yet. RR collects all the paths/consists/services used in the activity, including some of the 'stock' ones that came with the route (because I re-used them in these activities.) You can skip copying these or overwrite them; The duplicates are identical copies of the originals in my installation, so nothing will change. The briefings (F1) should be enough information to play them (I think. . .) Anyone can give them a try, let me know if there are any problems, typos, etc.

    Bob

  4. #4

    Default

    Thanks, downloaded them. I'll post my results here. I use Route Riter all the time.

    Lance

  5. #5
    Join Date
    Jun 2004
    Location
    Winnipeg, MB, CA.
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    Default

    Oi, you lot!

    I see by the download counter that over a dozen of you have grabbed copies of these. Has anyone tried them yet? Are they missing anything? Should I upload them to the F/L?

    Bob

  6. #6
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    6,882

    Default

    Hi Bob,

    The first one runs file, still in the middle of the second.
    Cheers
    Derek

  7. #7
    Join Date
    May 2003
    Location
    Saint John, NB, Canada.
    Posts
    389

    Default

    Hi Bob. The first one ran until the second reverse turn and then emergency/ off path. Tried three times with the same result unable to finish.
    The second one I did all my set outs but I had to many cars left on the train (12) at the runaround time.
    They were a good try so don't get discouraged. I'am 86 and I spend a lot of my time switching, usually 5 to 7 hours a day mostly with the switch list generator. Hope to see some more. Greg.

  8. #8
    Join Date
    Jun 2004
    Location
    Winnipeg, MB, CA.
    Posts
    191

    Default

    Hi Greg,

    Thanks for the feedback. Do you mean the reverse after the second pickup? It works for me, but it might be too close to a node or something. In the second one, did you just drop one car at each siding before the runaround? Some of the setouts are for more than one car. The F1 briefing has a list, in order, of what to drop where.

    Bob

  9. #9
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    6,882

    Default

    Ok, both complete fine for me.
    Cheers
    Derek

  10. #10
    Join Date
    Jun 2004
    Location
    Winnipeg, MB, CA.
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    Default

    Thanks for the feedback, Derek! How did you like them?


    I looked over the paths after Greg's comment, and I did find a reverse point in a tight spot (that I fixed), but I suspect perhaps Greg wasn't watching the track monitor and slipped past the path. I've updated the briefing to mention keeping an eye on it. It always works for me, but I'm usually on autopilot for testing. . . Sorry about that, but I've run each of these at least a couple dozen times already, so I know exactly how everything's supposed to work, and I don't hesitate the way someone doing it for the first time would. This is why it's nice to have guinea pi- errr. . . testers. . . to try it out and make mistakes and tell me what I've missed.

    Bob

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