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Thread: TSRE5 Terrain Height Issue

  1. #1

    Exclamation TSRE5 Terrain Height Issue

    Hello I Am Using TSRE5 Geo-Data For Creating Terrain.
    Since I Have Laid Track Completely On Flat Terrain.
    Since I Have Started Using The HGT terrain data import The Realistic Terrain I Am Facing A Problem
    Shown In Picture.
    1.jpg
    2.JPG
    So Can Any Can Please Tell Me How To Set / Keep The Surrounding Of Map As Flat Land As Same As The Rest Of Tiles ie height-0.00m and the mountain height as it is.
    Karthik Iyer
    KISW
    For IRTS

  2. #2

    Default

    Maybe if you had posted in

    ​Goku would see it and comment.
    Charles

  3. #3
    Join Date
    May 2018
    Location
    Musterhausen
    Posts
    71

    Default

    In the terrain tools, set the "fixed height" to the height of the surrounding terrain, then choose that as terrain editing method from the drop-down box and with "Terrain +" activated, click on the too-low ground

  4. #4

    Default

    Didnt Get You Can You Can Give Me A Tutorial/Any Video Of Same.
    Thanks
    Karthik Iyer
    KISW
    For IRTS

  5. #5

    Default

    Yes Understood Thanks
    Karthik Iyer
    KISW
    For IRTS

  6. #6

    Default

    Theres no good way to match flat laid track at 0m to actual DEM terrain, because even in a generally flat area there will always be some natural variation in the terrain, and the whole terrain will be a certain average meters above sea level.

    If the area is relatively flat, what you can do is raise the entire track to the average height of the terrain (using Route Riter) and then locally sculpt the terrain near the track using cuttings and embankments to make it fit

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