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Thread: VIA Rail Budd update status

  1. #1
    Join Date
    Nov 1999
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    Amos, Canada
    Posts
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    Default VIA Rail Budd update status

    Here is a little update status…

    Lot of revision are done on them but since a couple of month, i noticed the bogie look like welded to cars and the wheels won't spin too in OpenRail… And the more weird of that… wheels work and spin Shapeviewer

    I tryed everything i could tryed but still nothing work. So i created another set of bogie and still welded to car…

    I named them like that (w/o - ):

    VIA_Skyline
    - BOGIE1
    -- WHEELS11
    -- WHEELS12
    - BOGIE2
    -- WHEELS21
    -- WHEELS22

    So if someone have a little idea… they are welcome
    Attached Images Attached Images

  2. #2

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    Ben,
    That is awesome, nice work .
    Tim

  3. #3
    Join Date
    Aug 2007
    Location
    Carolina's
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    2,596

    Default

    Quote Originally Posted by DualFlag View Post
    Here is a little update status…

    Lot of revision are done on them but since a couple of month, i noticed the bogie look like welded to cars and the wheels won't spin too in OpenRail… And the more weird of that… wheels work and spin Shapeviewer

    I tryed everything i could tryed but still nothing work. So i created another set of bogie and still welded to car…

    I named them like that (w/o - ):

    VIA_Skyline
    - BOGIE1
    -- WHEELS11
    -- WHEELS12
    - BOGIE2
    -- WHEELS21
    -- WHEELS22

    So if someone have a little idea… they are welcome
    Hi, Nice looking cars. I hope these can eventually be sorted.

    Did you give the links I sent in a PM a good read through?

    Robert

  4. #4
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    Nov 1999
    Location
    Amos, Canada
    Posts
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    Default

    Quote Originally Posted by NW 2156 View Post
    Hi, Nice looking cars. I hope these can eventually be sorted.

    Did you give the links I sent in a PM a good read through?

    Robert
    Yep thank, i msg him for help or any idea

  5. #5
    Join Date
    Aug 2007
    Location
    Carolina's
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    Default

    https://msts.steam4me.net/tutorials/ro_gmax_12.html

    https://msts.steam4me.net/tutorials/ro_gmax_07.html

    https://www.christrains.com/en/msts_faq.html

    The MSTS Tech Docs on the install CD have a doc on making rolling stock. Also would apply to working with Gmax.

    Robert

  6. #6
    Join Date
    Nov 2009
    Location
    North Bay Ontario Canada
    Posts
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    Default

    Those look Gorgeous Ben! I have been waiting for a proper and high tech Canadian for the Sim ever since Christer's F40PH-2D's were released.
    Old railfans never truly die. They Just lose track.

  7. #7
    Join Date
    Nov 1999
    Location
    Amos, Canada
    Posts
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    Default

    Quote Originally Posted by NW 2156 View Post
    https://msts.steam4me.net/tutorials/ro_gmax_12.html

    https://msts.steam4me.net/tutorials/ro_gmax_07.html

    https://www.christrains.com/en/msts_faq.html

    The MSTS Tech Docs on the install CD have a doc on making rolling stock. Also would apply to working with Gmax.

    Robert
    Thank Robert but i don't find anything that could help…

    I have built my F40PH-2D with Gmax and all work find on it, no trouble with bogie and wheels...

  8. #8
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    Hi Ben, I'm wondering if it's a hierarchy problem in Gmax?

    Can you post how you have the hierarchy setup for the coaches?

    Robert

  9. #9
    Join Date
    Nov 1999
    Location
    Amos, Canada
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    Here is how it come; i sent model file to superheatedsteam to make conversion from GMax and tested it on Open Rails and all worked fine on his side, side spining and bogie rotate correctly. So that confirm my last and final hypothese, the trouble are on my side probably with GMax OR Open Rails. So now i will be able to continue the build of interior of each cars !

    BTW... You love details ?? Yes, me too. Here is some details you can see in 3d and on texture

    Skyline_Detail2.jpgSkyline_Detail1.jpg

  10. #10
    Join Date
    Aug 2007
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    These are going to be the best Via Rail cars available. Stunning details all round.

    Robert

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