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Thread: SharpDX error...?

  1. #1
    Join Date
    Apr 2005
    Location
    California
    Posts
    743

    Default SharpDX error...?

    I can post the full log if absolutely necessary but can anyone fancy up an idea as to why I'd be getting this error in the same spot of my route regardless of travel direction? I would think my GPU is buffered out after x amount of time running, but I'm not a coding expert...

    Regards,

    -Frank C.

    Error: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

    at SharpDX.Result.CheckError()
    at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescr iption& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
    at SharpDX.Direct3D11.Buffer..ctor(Device device, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
    at Microsoft.Xna.Framework.Graphics.VertexBuffer.Gene rateIfRequired()
    at Microsoft.Xna.Framework.Graphics.VertexBuffer..cto r(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
    at Microsoft.Xna.Framework.Graphics.VertexBuffer..cto r(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage)
    at Orts.Viewer3D.ShapePrimitiveInstances..ctor(Graphi csDevice graphicsDevice, ShapePrimitive shapePrimitive, Matrix[] positions, Int32 subObjectIndex) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Shapes.cs:line 1315
    at Orts.Viewer3D.SharedStaticShapeInstance..ctor(View er viewer, String path, List`1 shapes) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Shapes.cs:line 196
    at Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 553
    at Orts.Viewer3D.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 219
    at Orts.Viewer3D.SceneryDrawer.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 101
    at Orts.Viewer3D.World.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\World.cs:line 92
    at Orts.Viewer3D.Viewer.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Viewer.cs:line 691
    at Orts.Viewer3D.Processes.GameStateViewer3D.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\GameStateViewer3D .cs:line 127
    at Orts.Viewer3D.Processes.LoaderProcess.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 159
    at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 138
    at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 109
    at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()


    Information: Game.PopState()

  2. #2
    Join Date
    Apr 2005
    Location
    California
    Posts
    743

    Default

    UPDATE: I will say this, starting the sim FRESH in the area in question does not provide the same error as running for a while and then approaching the area. I am in the "8" view (free roam) when it happens.

    Regards,

    -Frank C.

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