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  1. #1
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    Default 64 Bit Open Rails

    Hi Folks,

    Just an FYI as I know this is a major milestone for the Development Team - Carlo updated the latest "unofficial" Monogame Open Rails to 64 bit - while this was done previously - there was a bad vibration introduced to the train models that really rendered it unusable... All that seems to be fixed in the latest version... 64 bit full speed ahead...

    The updater doesn't work for this version - you must download and manually install this version at all times...

    Download available here:
    http://www.elvastower.com/forums/ind...ost__p__244071

    A huge thank you to the entire ORTS Development Team !!!

    Regards,
    Scot

  2. #2
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    Default

    I second that!!

  3. #3

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    Awesome stuff, thank you very much

  4. #4
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    Default

    Scott,

    Carlo & the team really went beyond the call here. Just installed it & took it for a quick spin & I have to say the results are amazing.

    Finally true 64, full speed ahead for sure !!
    - Mark -

  5. #5
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    Default

    Does this mean that people with 32 bit systems cant use it ? reducing the pool even further

  6. #6
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    Default

    Hi Folks,

    Thanks for the comments - I see so little feedback for the ORTS Development Team I often wonder what keeps them motivated to continue...

    =================

    Quote Originally Posted by justlooking View Post
    Does this mean that people with 32 bit systems cant use it ? reducing the pool even further

    Hi...

    No - while you can't use the 64 bit executable - the 32 bit executable is there as well... I don't see how ORTS is "reducing the pool" at all - had it not been for ORTS - I would have walked away long ago...

    Regards,
    Scott

  7. #7
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    Default

    Quote Originally Posted by scottb613 View Post
    .....I often wonder what keeps them motivated to continue........
    Exactly the thing that keeps anyone motivated in doing something whether they get feedback or not - personal satisfaction and a sense of accomplishment.

    Not all of us need applause in order to maintain our interest in something dear to our hearts.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  8. #8
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    Default

    Quote Originally Posted by scottb613 View Post
    Hi Folks,

    Just an FYI as I know this is a major milestone for the Development Team - Carlo updated the latest "unofficial" Monogame Open Rails to 64 bit - while this was done previously - there was a bad vibration introduced to the train models that really rendered it unusable... All that seems to be fixed in the latest version... 64 bit full speed ahead...

    The updater doesn't work for this version - you must download and manually install this version at all times...

    Download available here:
    http://www.elvastower.com/forums/ind...ost__p__244071

    A huge thank you to the entire ORTS Development Team !!!

    Regards,
    Scot
    Can you please clarify. I see no version available there which says that it includes 64bit.

  9. #9
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    Default

    Hi...

    The link I posted - in the very first post you can download the file - as the link is a constant for all the "unofficial" Monogame updates - if you scroll to the end of the thread - you should see the 64 bit discussed... In order to actually use the 64 bit - you need to select it in the options screen....

    If you are using ReShade - you need to point it to the respective "RunActivity" executable to use it - when installing ReShade...


    Revision 48.5 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
    It is aligned with unstable rel. U2020.01.05-0906 (which is the most recent as of now) of the official OR, which does include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app . It is also aligned with testing version X1.3.1-111.


    The list of additional features to such unstable release present in OR NewYear MG is as follows:

    - addition of track sounds in the sound debug window (by dennisat)
    - F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
    - checkbox in General Options tab to enable or disable watchdog
    - increase of remote horn sound volume level
    - when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
    - improved distance management in roadcar camera
    - signal script parser (by perpetualKid): reduces CPU time needed for signal management
    - true optional 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (by perpetualKid, with some small tailoring by myself)
    - general options checkbox for optional run at 32 bit on Win64
    - added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
    - Train Driving Info window may be translated in other languages (done for Italian), by mbm_OR
    - 32bit running set as default
    - inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
    - set Simple Control and Physics option as default
    - NEW: improvements in the Train Driving Info window (by mbm_OR)
    - NEW: bug fix for https://bugs.launchp...or/+bug/1858298 Sound problems when viewer not created in initial conditions
    - NEW: bug fix for https://bugs.launchp...or/+bug/1858323 Unjustified player train initialization differences
    - NEW: solved issue of zig-zag track layout design in TrackViewer(taken from perpetualKid)
    - NEW: solved issue of zig-zag red train path drawing in Dispatch Viewer
    - NEW: solved issue of shaking trains when running at true 64 bit
    - NEW: bug fix for https://bugs.launchp...or/+bug/1858655 Helpers not throttled to zero when de-MUed
    - NEW: solved bug about precipitation crash that appeared again
    - NEW: solved cab stretching bug, http://www.elvastowe...ost__p__254531.

    Various bug fixes have been introduced in parallel to the unstable release.

    When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR.
    Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


    NOTE: ReShade 4.3.0 or older or ReShade 4.5.2 must be used, or ReShade 4.5.2. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

    When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

    It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

    Revision 47 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .
    Regards,
    Scott
    Last edited by scottb613; 01-10-2020 at 08:51 AM.

  10. #10

    Default

    Needed or not, the open rails team has my applause. This is a big moment. I am excited, happy and grateful. And eager to sink my teeth into this and try it out. Thank you to all.
    Christopher

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