Results 1 to 2 of 2

Thread: Generic Speed Post with Custom Static Objects

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Jan 2007
    Location
    Just south of NYC
    Posts
    1,588

    Default Generic Speed Post with Custom Static Objects

    I don't know if this is possible. What I want to do is:

    1. Place a generic speed post object (simple shape "BOSApeedPost.s" that looks like concrete base) to set the passenger and freight speeds

    2. Place a custom static object for each of the speed combination. B&O used transparent numerals which I don't believe is supported.

    3. Code the speedpost.dat file correctly to allow me to do this. Below is how it is set up now

    Speedpost_Set
    (
    Name ( Baltimore )
    Speed_Sign_Shape ( BOSpeedPost.s 1 0 -1 0 0)
    Speed_Warning_Sign_Shape ( us1warningspeed.s 1
    0.00072 0.77219 -0.00614 0)
    Speed_Digit_Tex ( signnumbers.ace )
    Speed_Text_Size ( 0.0 0.0 0)
    Speed_Resume_Sign_Shape ( us1resumespeed.s 1 0 0 0 0)
    Speed_Digit_Tex ( signnumbers.ace )
    Speed_Text_Size ( 0.16 0.16 0)
    Milepost_Shape ( BOMilepost.s 2
    -0 0.70 -0.18 0
    0 0.70 0.18 180 )
    Milepost_Digit_Tex ( signnumbers.ace )
    Milepost_Text_Size ( 0.22 0 -0.22 )
    )
    Attached Images Attached Images
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

  2. #2
    Join Date
    Jun 2013
    Location
    Minnesota
    Posts
    1,390

    Default

    I don't see why you couldn't do that. Just make sure that the numbers the speedpost automatically generates are hidden within the concrete base. I actually use the default speed sign a new route comes with, and then bury it under the track, placing static object speed signs to be visible to the player. I started that because some of my speed signs have angled numbers and it's a pain to use the original speedpost text on those

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •