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Thread: Rolling Line

  1. #41
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    Quote Originally Posted by SMRY View Post
    ......Anyways here's our first attempt. The lighting along the side looks like a row of windows...lol. the side panels are solid with several round windows along with square outlines where mesh panels are.
    I can see a 46 taking shape!
    Thanks for making the effort to create it, mate.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  2. #42
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    Thanks for the further info Bruce. I was under the impression that Australia had tons of coal to mine.

    To keep electricity generation costs fairly low.

    Liking the piccies of your layout.

    Does the game support over head line electrification ?

    Mike.
    Yma O Hyd

  3. #43
    Join Date
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    Eltham, Victoria, Australia.
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    >I was under the impression that Australia had tons of coal to mine.

    There is plenty, but the tide may be turning!!
    Cheers
    Derek

  4. #44
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    What it can only be mined when the tide is out Derek

    Anyway i just purchased Rolling Line and subscribed to some extra goodies on the Workshop.

    Mike.
    Yma O Hyd

  5. #45
    metalangel Guest

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    Quote Originally Posted by seagoon View Post
    Weird, but apparently true, Mike.
    Like you, I would have thought that it was cheaper (let alone cleaner) to use electricity but apparently not.
    Maryland Area Regional Commuter (MARC) runs the Penn line commuter service along the Northeast Corridor. They are getting rid of all their electric locos in favour of diesels, which will run entirely under the wires. Their reasoning was that the electrics they did have were old and/or unreliable, and the new diesels will only make a difference of a few minutes on the schedule, and have the added flexibility to be used elsewhere if needed.

    We need to stop digressing, maybe

  6. #46
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    Now this is fun, because it doesn't pretend to be something that it isn't.

    Nevada-Arizona-Utah route, from the Workshop.







    Mike.
    Yma O Hyd

  7. #47
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    Cool, night time on a model railway.





    Mike.
    Yma O Hyd

  8. #48
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    Quote Originally Posted by haverfordwest View Post
    .....I was under the impression that Australia had tons of coal to mine....
    We do, but there is a strong leaning towards "clean energy" - to the extent that several coal-fired power stations are closing or have already closed.
    Ironically, the electricity used to power the railways comes from power stations in those regions.


    Quote Originally Posted by haverfordwest View Post
    Does the game support over head line electrification ?.
    It certainly does, as you would have discovered by now.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  9. #49
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    Same here Bruce, coal fired is out of favour. But then in the UK electrification is seen as a low carbon solution.

    So no idea how they are going to generate the electricity, as nuclear is also out of favour.

    Yes thank you Bruce, asked the question and then went and bought the game.

    I don't think i am going to be able to build the long model railway, i wanted to.

    There seems to be some sort of restriction, in regards room size.

    Mike.
    Yma O Hyd

  10. #50
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    Quote Originally Posted by haverfordwest View Post
    ......I don't think i am going to be able to build the long model railway, i wanted to.

    There seems to be some sort of restriction, in regards room size.

    Mike.
    Fifty units is the longest but you could double-back a couple of times. That's what I'm doing.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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