No big, just gotta stretch-that-dollar.jpg
No big, just gotta stretch-that-dollar.jpg
Cheers, Gerry
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Will there be a replacement for this texture "rlightC.dds"?
paint.net provides this information when trying to open:
OR log shows this warning:System.FormatException: File does not appear to be a DDS image
at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:lin e 498
at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs :line 225
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158Warning: System.IO.FileLoadException: f:\1orts_ts\1orts_ts_content\routes\mullan\texture s\rlightc.dds ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at Orts.Viewer3D.DDSLib.InternalDDSFromStream(Stream stream, GraphicsDevice device, Int32 streamOffset, Boolean loadMipMap, Texture& texture) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\DDSLib.cs:line 952
at Orts.Viewer3D.DDSLib.DDSFromFile(String fileName, GraphicsDevice device, Boolean loadMipMap, Texture2D& texture) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\DDSLib.cs:line 622
at Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Materials.cs:line 72
at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Common\ErrorLogger.cs:line 122...etc
Cheers, Gerry
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Are these signals facing in the wrong direction...or is this something else I don't know about? I'm just getting around this weekend to running some activities...really fine looking route, solid work.
bandicam 2020-04-05 21-32-32-570.jpg
Cheers, Gerry
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Its an out of service NP era searchlight signal bridge with the heads turned away from traffic. Purely a non functional scenery item.
My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos
What is the track system used for the route? I thought there's 3d ballast in the pictures.
~Sean Kelly~
MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
SP Shasta Route for Open Rails: In Development / Tracks 100%, Scenery 75%
Hi Gerry,
To add to what Geepster said: That signal bridge was taken out of service just 3 or so years ago, and it's functionality replaced by the two signals a half mile or so to the east. Around the same time, the Missoula East control point was moved eastward a half mile or so by extending the double track eastward. The reason was to provide a place that an entire train could fit between Missoula East and the new signals east of this signal bridge. In the past, longer trains would need to split the crossing east of that signal bridge if they were going to be waiting there for long.
Over the past 3-4 years, MRL has experienced historically high traffic levels, with the 3rd Subdivision (Mullan) seeing 25-30 trains per day. That is up from a low of barely half that number of trains a few years before that. As such, MRL has undergone a number of minor capital improvement projects to improve capacity wherever possible.
~Sean Kelly~
MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
SP Shasta Route for Open Rails: In Development / Tracks 100%, Scenery 75%
~Sean Kelly~
MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
SP Shasta Route for Open Rails: In Development / Tracks 100%, Scenery 75%