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Thread: Train Simulations MRL Mullan Pass Available!

  1. #61
    Join Date
    Jun 2009
    Location
    Post Falls, ID
    Posts
    1,122

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    Mullan Pass Minor Fixes - UPDATED 3/30/20

    This route was tested on the Stable version of Open Rails using the settings specified in the route manual. If you experience errors, verify you're using the proper settings. The below update fixes several errors. If you downloaded the patch a few days ago, please do so again because this includes a few new minor fixes (items 3 and 4 below). Only use this fix if you are familiar with basic copy-pasting of files into their proper location. You must be VERY careful to select the ROUTES and TRAINSET folders in this ZIP file and copy-paste them to directly overwrite the folders by the same name in the folder where you installed Mullan Pass to. If you are not comfortable doing this, it is highly recommended you do not attempt it.

    https://www.trainsimulations.net/files/MULLAN_PATCH.zip

    Fixes:
    1. Replacement Shape Files for objects that are invisible for some users due to game settings.
    2. Replacement texture for BNSF 5228, which had incorrect locomotive numbers on the rear of the engine.
    3. Fix for signal programming which corrects signal behavior at Carter Street (east end of Helena Yard) and fixes signal behavior in some Monogame versions of Open Rails.
    4. Fixes one signal east of East Helena.

    New purchasers of the route (3/30/20 and onward) will have these fixes already applied.
    ~Sean Kelly~
    MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
    SP Shasta Route for Open Rails: In Development / Tracks 100%, Scenery 75%

  2. #62
    Join Date
    Mar 2005
    Location
    Germany
    Posts
    167

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    Hi everyone,

    I bought the Mullan Pass route yesterday. And I noticed something. The MRL SD70ACe 4408 does not look like it looks in the original. I mean the maintenance hatches on the sides of the cabin. They have a forward, oblique bead.
    Here is a picture.

    MRL_4408.jpg

    And here the original:
    http://www.rrpicturearchives.net/sho...spx?id=3981670

    It's not in the sim, the engine has the old rectangular flaps.
    Should that be so?
    It's only a question.
    I hope, the Community can understand my posts.

    Michael

  3. #63

    Default

    Small details can easily be missed. It's a large product, with a lot of content, and a wide array of variation. We try to develop an enjoyable experience for users, and by no means do we advertise that we produce content that are precise replicas of the real thing. Over the years, I've referred to it as 'respectable facsimiles of the prototype'.

    Cheers,
    [email protected]

  4. #64
    Join Date
    Nov 2010
    Location
    Brough UK
    Posts
    1,602

    Default

    Quote Originally Posted by jdilworth View Post
    Small details can easily be missed. It's a large product, with a lot of content, and a wide array of variation. We try to develop an enjoyable experience for users, and by no means do we advertise that we produce content that are precise replicas of the real thing. Over the years, I've referred to it as 'respectable facsimiles of the prototype'.

    Cheers,
    [email protected]
    From the various pictures being posted Jason I think you and team did a amazing job and I really look foreward to buying this route.

  5. #65
    Join Date
    Jun 2001
    Location
    Yamba, N.S.WALES, Australia
    Posts
    4,206

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    ......The MRL SD70ACe 4408 does not look like it looks in the original. I mean the maintenance hatches on the sides of the cabin. They have a forward, oblique bead....
    I've heard of "rivet counters" but this is pretty wild!
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  6. #66
    Join Date
    Jan 2009
    Location
    Calgary, Alberta,Canada
    Posts
    93

    Default

    Do you know the difference from left side and right side? You posted pics from opposite sides. The unit is correct.

  7. #67
    Join Date
    Mar 2005
    Location
    Germany
    Posts
    167

    Default

    Good Morning,


    it was not my intention to start a wild discussion here. I just noticed.
    And John, sorry I chose the different sites, the result is the same.
    And of course it's a great route. Like many others, I have waited a long time for the route. Therefore I would like to express my greatest respect for the work of Sean and Train Simulations.
    I hope, the Community can understand my posts.

    Michael

  8. #68
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    7,047

    Default

    Gents,

    I need a map.
    I can't tell what road numbers are in the yards!!
    Cheers
    Derek

  9. #69
    Join Date
    Oct 2004
    Location
    Onalaska, Wa
    Posts
    121

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    Quote Originally Posted by seagoon View Post
    I've heard of "rivet counters" but this is pretty wild!
    Took the words out of my mouth.

    Sent from my SM-G988U using Tapatalk

  10. #70
    Join Date
    Dec 2011
    Location
    Vancouver, WA
    Posts
    4

    Default

    Open Rails 2020-03-31 06-30-20.jpg

    I recently rediscovered my childhood love of MSTS. After playing MSTS for a while, I went searching to see if any of the old payware companies still existed. After some googling I came across TrainSimulations.net and the MRL Muallan Pass route. Yeah, $35 isn't exactly cheap, but it was about the same as what new routes cost circa 2010, so I didn't have qualms about the price.

    My last Open Rails install was from 2011 and was version 0.7.0. WOW, they have come a long way. Even though the camera controls take a lot of getting used to, most of the time I feel like I'm playing an upgraded version of MSTS. It's definitely the spiritual successor to the original, and I'm quite happy with it.

    However, I have two complaints:

    1) When resuming a save game, the next signal does not appear on the track monitor. Signal indications do not being to progress normally until that next signal is passed, then everything goes back to normal. Not sure if this is a setup issue on my end or a quirk of Open Rails.

    2) That there isn't more content like this available!! I love the heavy-duty-western-us-mountain-railroading genre and would gladly pay for more routes, but sadly the market for this kind of content seems far too small to see much development.

    Fantastic job, guys. My hat is off to you, it's great fun!

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