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Thread: Issues with Placing Level Crossing Flashers/Gates

  1. #11
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    In other words, it doesn't do anything... No additional placements were made

  2. #12
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    Cloverdale, CA, USA.
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    Let's see the LOG file for TSRE. It might give us a clue as to what is going on...

    -Frank C.
    Last edited by fchrist16; 04-04-2020 at 04:31 PM.
    Frank C.
    FranksRails Photography, LLC. -Owner/Webmaster
    fchrist16 (On most Forums)

  3. #13
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    So no orange cube pops up on the nearest crossing with a gate or something sticking out of it? How about a picture of the crossing in question? This one's stumping me a bit

  4. #14
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    Annotation 2020-04-04 104710.jpgAnnotation 2020-04-04 153052.jpg
    Click to enlarge - these are the crossing signals in question...

  5. #15
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    Could you post the whole editor screen please?

    Regards,

    -Frank C.
    Frank C.
    FranksRails Photography, LLC. -Owner/Webmaster
    fchrist16 (On most Forums)

  6. #16
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    Is there an actual road section anywhere in this crossing? It doesn't look like it. In order to place a level crossing object, there must be a road section, even if it's just buried in the ground

  7. #17
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    That's what Matt was telling me I was missing. That and a carspawner. Thanks guys!

  8. #18
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    If there's another crossing down the line in either direction, you may want to check those. There's a very real chance that all those crossing objects you thought weren't being placed, really were...at another crossing

  9. #19
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    Hanover Park, Il., USA.
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    You can "bury" a section of of one of the dummy road pieces across the crossing, then the inter-actives would work. For carpspawners, you'll need some real roads.
    Neil

    Here at home, in the railroad mayhem capital of the world.

  10. #20
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    Jul 2017
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    Little Falls, MN
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    Not bad for a day's work - it was well worth it!

    LittleFalls_RailFan

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