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  1. Default Train editor preview video



    Stuff going on in the video:
    0:00 Removing the other car
    0:20 Repainting
    0:30 More repainting
    0:45 Removing and simplifying some passenger windows
    1:30 Changing nose side geometry
    2:00 Changing nose top geometry
    2:30 Changing nose front shape
    3:00 Removing headcode boxes and buffers
    3:25 Changing side and roof cross sections
    3:50 Changing rear shape
    4:10 Editing windscreens into headlight holes
    5:00 Adding headlights/marker lights
    5:30 Editing headcode hole into windscreen
    6:10 Adding and editing nose colours
    6:30 Changing side shape and adding cab window
    7:10 Adjusting body height from the wheels
    7:15 Replacing wheelsets and bogies
    7:50 Adjusting cab positioning
    8:00 Removing unnecessary cab elements
    8:20 Moving wiper, AWS and engine panel
    8:40 Changing interior colour
    8:55 Changing bulkhead windows and colour
    9:05 Removing unnecessary interior elements
    9:15 Adding new seats
    9:30 Replacing solid luggage wall with meshed one
    9:40 Adjusting final drive gear ratio
    9:45 Changing engine torque curve
    9:55 Adding turbocharger sound
    10:15 Test drive

    The built-in modeller is the feature most prominently demonstrated in the video, but the editor will also allow importing 3D-models made in external general-purpose programs like 3DSMax, Blender etc.

  2. #2
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    First time i am being negative about a feature in DRS. But i just don't see the point of this unless you are a modeller or want to create fantasy rolling stock.

    Far more important features needed in DRS, in regards realistic operations, sorry.

    Mike.
    Yma O Hyd

  3. #3
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    Quote Originally Posted by haverfordwest View Post
    .......i just don't see the point of this unless you are a modeller....
    That, to me, is the whole point, Mike.
    The more people who get into modelling 'stock for DRS, the better for the sim. It allows others to become involved in the creative side of the product.

    Like you, I have no interest in the model-making or kit-bashing aspect of DRS but I hope that many are interested in it and we see their creations, especially those which are prototypical.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  4. #4
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    Sorry Bruce, just don't get it. To me get the basics and the operational realism in place first.

    Then add the fluff. Perhaps other customers have requested this feature, but for me personally. It is not something that makes me jump up and down with excitement.

    Mike.
    Yma O Hyd

  5. Default

    The train editor is the last missing "big" editor to make one of the key aspects of the sim customisable and extensible. Whether the integrated modelling tool becomes popular or not remains to be seen. I have some long-term post-DRS plans where the modelling tool might play an important role, so it's not a complete waste of time even if it proves unsatisfactory. The tool is mainly intended for those who might want to tinker without spending too much time on learning a full general-purpose modelling suite. It should be possible, for instance, to use it for creating most of the 1st gen DMU classes with reasonable effort.

  6. #6
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    Fair play, but for me personally it is not a priority.

    But it is your game Oskari. So your choice of course.

    Mike.
    Yma O Hyd

  7. #7
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    Originally Posted by seagoon
    Oskari is essentially a one-man band, James, no doubt doing what he can, when he can.
    Bruce I realize the sim is being developed by one person, which is why I gave the example of Steve Thomas who has for years provided his free content for Open BVE . No doubt he was probably part of the team that built the amazing Network West Midlands Route for Open Bve, with my point being despite being part of a team it took them years of collaborating and building just on that one route and no doubt with them all doing what they could, when they could. Now that oskari has said that he wants to develop the base program further before considering commissioning new DLC with probably a 3rd party developer etc, its given a little bit more insight into what I think needs to happen. The making of some rolling stock, buildings,and route development etc should be given to someone else when the time is right to keep things moving at good pace with the objective to get some cash flow through the paid DLC addon's etc.

    Originally Posted by Lapioware

    From what I've gathered reading various forums, the lack of public editors is a significant source of frustration for some Run8 and TSW users. Surely most people wouldn't want me to go down that line?
    Oskari!, - the significant source of frustration for some Run8 fans has been the realization that they will never see a route editor and the possibility that we may get an inbuilt timetable editor but not until version 3 of the sim is released. I can't recall anyone wanting a train editor to build locomotives etc, for Run8 I could be wrong. You have already given us a route editor and timetable editor for DRS and that currently puts you in a better position than Run8 and TSW.

    Both editors need to be developed further with the route editor being easier to use and as Mike has mentioned a underlay importation feature perhaps similar to Trainz Basemapz to allow realistic routes to be built. I agree that expansion of the signalling system and its capability's needs to developed, but I would also like to see individual freight car numbering and freight car management introduced to give purpose for future industries being operated as well.

    In the mean time I will continue to enjoy the sim and watch it's development .

  8. #8
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    Just to add to what's already been said: What I like about DRS (and as you've said, Oskari, you're well aware) is the focus on one specific location and era, and getting that right.

    We've seen Trainz, where they'd announce exciting new trains with no route to drive them on (the Blue Comet DLC, the South African loco)

    We've seen Train Simulator 2020/TSW, where we get a decent looking route with a handful of buggy scenarios, and a hand being stuck out for more "DLC" to fill in some of the blanks. Meanwhile, the routes are bereft of traffic, there's not much else to see or do, and TSW most egregiously cuts the routes very short and half the stuff you'd see while driving IRL (using GWE as an example, there's no Heathrow Express, no LUL trains...)

    DRS reminds me more of BVE routes like Cross City South, which I drove countless times. It wasn't a long drive, but the scenery, sound, and physics were all great. Opening the throttle for that one 90mph blast south of Longbridge was always exciting. Likewise, the old Densha de GO! games where driving was a challenge through busy, exciting routes. DRS succeeds where a lot of the new sims don't: you feel like you're in a train, moving fast, with a lot of momentum and power behind you.

    You have the challenges of the mechanical gearboxes, the older style of brake controls, it requires a lot of attention, and that's on top of trying to keep your driving smooth.*

    I fired up TS2020 again for the first time in over half a decade due to the Arriva Trains Wales content being removed from the store, and after the initial thrill of driving through nice renderings the old areas I lived and covered, I found myself getting bored. That feel of driving a train is completely absent, the only sense of risk or challenge is DTG's scoring system, and I can be very heavy handed with my driving without penalty.

    I've since gone back to DRS for when I want a train sim. As I've said already, I'm excited to see what gets added next.

    *feature request: since we can't feel for ourselves how hard we're braking, a BVE or TS2020-style G-force indicator as an optional HUD element would be nice, if that's possible. Or is it an option that I've missed?

  9. #9
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    Now that's a cool feature Oskari! Love the HST you made in that video.

    Parker B. - A Misplaced Midwesterner.
    Also known as Mr. Two Bits and Mr. Squarewheels.

  10. #10
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    Originally posted by haverfordwest

    Far more important features needed in DRS, in regards realistic operations,.
    In full agreement with Mike on this one. DRS has the potential to be in the same league as Run8 and Zusi3 and the chance to be considered a serious train sim. Development should remain strictly in-house on this sim with an emphasis on more realistic operation and an ever increasing range of rolling stock to complement what has been released already, namely more green era or the transition to blue era.

    By all means if developer wants to make a train editor or software tools that's fine but why not make it only available to a proven 3rd party developer/partner who could collaborate on development and help to speed up releases of quality rolling stock or possibly routes based on a real world prototype using the current rolling stock and future releases. For me personally the route editor and timetable editor is more than adequate to keep long term interest in the sim going but they both still need to be developed further. Its been almost 20 months since version Version 1.30 of the Timetable editor was released and 18 months since the route editor was first previewed and then 5 months since it was released and the game itself is fast approaching 3 years in beta development.

    Want to see the sim advance and be successful but the developer needs to focus on what the payware train-sim market does not have and that is a serious train simulator dedicated to British railways only, because we have already have a realistic American train sim (Run8) and a German train sim (Zusi3). There is plenty of interesting British routes and a wide variety of interesting diesel locomotives and rail cars to keep a developer going for a life time and if ever a developer wanted inspiration from one person who has dedicated years of his time to developing British railway stock, then look no further than Steve Thomas and his amazing freeware for Open Bve and BVE4.

    https://sites.google.com/a/bve4trains.com/bve4trains/

    Cheers

    James

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