Hey all,
I was making an activity where the player train is to stop at a red signal momentarily. Simulating a hyrail getting off the tracks and clearing the mainline. To do so, I placed a 2 minute wait point short of the red signal. I approached the stop signal and stopped on the wait point for approximately 5 minutes. If I had to guess, I had the train stopped on the wait pint about 3 cars back from the lead locomotives (60+ car freight train). In theory, the signal would have cleared once the wait point expired, but that never occurred. Instead, after about 7 minutes I placed the signalling in manual mode, cleared the signal, and placed it back into auto mode once the signal had been knocked down. I didn't have any further issues the rest of the trip.
I was curious if anyone else has seen this pop up in activities they've made and may be able to provide insight. I went back and double-checked my path just make sure there wasn't anything that I may have overlooked in the path creation! Although this certainly isn't a severe compromise in the experience, I'm attempting to gain a better concept of what to expect in future activities where I wish for an AI train to overtake the player train. Additional info, this was on TrainSimulations' ORTS version of the BNSF Seligman Subdivision 2.0. I'm using the current stable install of ORTS v1.3.1.
Let me know if any more information is needed. Thank you all in advance!
EK