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Thread: Thoughts On Latest Version

  1. #11
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    Ah, I forgot they were hidden away there.

    Thanks Oskari.

    Oh and one other item to sneak on the would be nice list... tunnels!
    Vern.

  2. #12
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    Quote Originally Posted by haverfordwest View Post
    White Australian man speak with forked tongue......................... .
    Ooops! Sorry.
    I meant "Vern".
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  3. #13
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    Is there possibility for lit gauges and such on the desk, or is that not prototypical? If I do one of the last runs of the day at around 10pm, it's very hard to read them.

  4. #14
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    Vern, try Newbury and also Cumbria. They are apparently nice representations of real-life routes.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  5. #15
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    Quote Originally Posted by metalangel View Post
    Is there possibility for lit gauges and such on the desk, or is that not prototypical? If I do one of the last runs of the day at around 10pm, it's very hard to read them.
    Second this - also need the signal aspects to be lit so you can spot them on approach.

    However the atmospherics driving in twilight are very nice, I did a run with the 37 last night and thoroughly enjoyed it.

    Vern, try Newbury and also Cumbria. They are apparently nice representations of real-life routes.
    Got those downloaded and had a quick drive on the Cumbrian one. Looks nicely done but no gradients - there is a steep climb out of Windermere something like 1 in 90 or 1 in 100 on the prototype, not there on the route. Not a criticism just illustrates why we need an editor that can incorporate DEM data and map or marker overlays to use as a template.
    Vern.

  6. Default

    Quote Originally Posted by metalangel View Post
    Is there possibility for lit gauges and such on the desk, or is that not prototypical? If I do one of the last runs of the day at around 10pm, it's very hard to read them.
    They fall into the night lighting category which I haven't got around to doing yet. That is: gauge and cab lights, passenger interior lights, head/marker/tail lights, signal lamps, lit platforms and stations, lights in houses etc.

  7. #17
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    No worries on that Oskari, I figured it was on the "to do" list...
    Vern.

  8. #18
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    Good to know, thank you. My living room (where I do all my gaming) has floor to ceiling windows, so I tend to match the time of day in my games to whatever it is outside, as otherwise the screen can be hard to see.

  9. #19
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    Quote Originally Posted by NorthernWarrior View Post
    Got those downloaded and had a quick drive on the Cumbrian one. Looks nicely done but no gradients - there is a steep climb out of Windermere something like 1 in 90 or 1 in 100 on the prototype, not there on the route.......
    The "problem" with people such as myself, who don't know the locality, is that we wouldn't have a clue about the terrain.

    Although, it would be possible (I think) to recreate a passable terrain by doing what I did with a couple of Trainz routes, and that is to hand-manipulate the contours by referring to a Google Maps view at the same time.
    I did that for Robe and also for Potash - although for the latter a guy by the user-name of "Fishlips" (!) also provided a basic DEM map of the area.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  10. #20
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    Ah, Potash... now you are going to get me reminiscing about Trainmaster 4. I've driven both the MSTS and Trainz versions which are excellent. I did many years ago try and build a version in what is now DTG TS but a none starter as - at the time - there were no decent desert terrain texture sets. Probably still aren't.

    Now that would be something totally fun and wacky to do in DRS!
    Vern.

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