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Not bad... I'd just do replacement default textures, since road textures are done on a route-by-route basis
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That's what I was thinking. I had got the BP roads in the FL and wondered why nobody had attempted the T shapes.
M. Payne
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Thank you. This will be useful.
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No problem. Ive actually got the T shape to a point where it looks decent as far as the white lines go. I uncompressed the shape file and experimented with what I named road2laneB texture with crosswalk and stop lines. It doesn't work well.
M. Payne
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