Page 1 of 2 12 LastLast
Results 1 to 10 of 136

Thread: Train Sim World 2 coming August 6 2020, including Bakerloo Line

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    metalangel Guest

    Default Train Sim World 2 coming August 6 2020, including Bakerloo Line

    https://live.dovetailgames.com/live/...-trainsimworld

    (below list taken from a Steam post)

    New features include:

    - Scenario Planner
    - In-game Livery Designer
    - Adhesion Physics
    - Preserved Collection for Add-Ons
    - New Dovetail Live features including Driver Logbook, Online Debriefs and Railfan Shots
    - Immersion Features
    - German High Speed
    - The London Underground - Bakerloo Line
    - Sand Patch Grade – arriving on consoles for the first time and bringing significant gameplay upgrades for PC

  2. #2
    Join Date
    Apr 2007
    Location
    Swindon, England
    Posts
    5,705

    Default

    Sounds promising. Bakerloo Line and scenario editor definitely got me sitting up in interest.
    Vern.

  3. #3
    Join Date
    Mar 2010
    Location
    Nottingham, England
    Posts
    1,725

    Default

    Looks like they're ditching TSW and starting afresh with a TSW 2!

    Can't we get rid of the management and start afresh, we might get a proper train simulator then!!!!

    And the first routes are a London Underground route for the LUL fanboys.

    A German ICE route where you can drive from A-B at 500kmh, if you want that excitement.

    The CSX Sandpatch route that we've already bloody bought.

    Oh, and scenario and livery reskinning editors and tools will be included so everyone can jump on the Payware wagon and make money off DTG's back, so, they have even less money for future investment, absolutely ridiculous.

    Cheerz. Steve.
    Last edited by ex-railwayman; 06-09-2020 at 12:49 PM.
    i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.

  4. #4
    Join Date
    Apr 2001
    Location
    St. Catharines, Ontario, Canada.
    Posts
    3,665

    Default

    I'm not sure why I follow this forum except that eye candy in Oakville that almost got me in.

    So scenario and liveries. Actually this worked well for MSTS had they decided not to ditch their second version. Trainz seems the only one older that seems to have done well with this model.

    But if they really want the money so bad considering it's UE4, they would force it to be hosted by them. You have a few open slots for editing and personal use only (can't share with others). When you submit to their site they add whatever links to make it functional and will host. They collect a small one time hosting fee for freeware, or some kind of yearly subscription service that gives you the ability to submit freeware. If it's payware they can use their shopping cart and take a percentage of all sales.

    That to me would be the ultimate cash cow.

    Thanks

    Sean

  5. #5
    metalangel Guest

    Default

    Quote Originally Posted by ex-railwayman View Post
    The CSX Sandpatch route that we've already bloody bought.
    Yes, but it's finally going to be available on consoles, which is a big deal for them. DTG have categorically stated they don't want consoles to be treated like second class citizens, which in reality means that the bar is lowered from what the sim could have been as PC-only to something that will run well on a console that was released seven years ago. This is part of the reason why the routes are so short, there's very few train models on each, and why there's so little AI traffic around. If they made the LIRR realistic, the thing would (pun not intended) chug along.

    Quote Originally Posted by SurvivorSean View Post
    I'm not sure why I follow this forum except that eye candy in Oakville that almost got me in.
    For me, it's because it's interesting to watch the (again, no pun intended) train wreck. As with Trainz, I was a Train Simulator/Railworks customer going back all the way, but the underwhelming product and overwhelming cost drove me away. It's fascinating watching all the errors and bugs and other problems not get dealt with, and people being intrigued, buying, and getting angry, and the cycle continuing for years and years.

    A small part of me hopes that they'll somehow figure it out and we'll finally get our AAA-production values train simulator that TSW looks like in the screenshots and trailers. That Oakville is pretty much going to be written off, now, with all that potential wasted and all those GO stations never to see a passenger train, is criminal, though.

  6. #6
    Join Date
    May 2010
    Location
    S.W.WALES
    Posts
    3,037

    Default

    No route editor or am i being brain dead again ?

    Why would i wan't a driver log book, it's a game
    Yma O Hyd

  7. #7
    metalangel Guest

    Default

    Quote Originally Posted by haverfordwest View Post
    No route editor or am i being brain dead again ?
    No editor, unless there's been a complete U-turn from this official forum thread (post #6 from this Saturday just gone):

    Quote Originally Posted by DTG Protagonist
    Here's the nitty-gritty on the content editor as of today: it's a work in progress. It is significantly more complex than the TS20 editor because it first requires Unreal Engine which comes with a rather sizable amount of licensing bureaucracy that isn't easy to navigate. It also requires a higher level of understanding from users to be able to make headway which is not in itself a deal-breaker, but our goal is to make the TSW editor more user friendly than what has come before rather than less. Oh, and the final requirement is that console players must also be able to use it. It's important to us that those playing on PlayStation or Xbox aren't treated as second class citizens.

    Those are the problems. They're not insignificant, but neither are they insurmountable. Right now I have no timeline to offer, not even vaguely, and my own recommendation is to put it out of your head until such a time as it's talked about in concrete terms as a thing that's happening. Not easy, of course. As a highly desirable, if not essential, feature it is conspicuous in its absence.

  8. #8
    Join Date
    Mar 2010
    Location
    Nottingham, England
    Posts
    1,725

    Default

    Quote Originally Posted by metalangel View Post
    Yes, but it's finally going to be available on consoles, which is a big deal for them. DTG have categorically stated they don't want consoles to be treated like second class citizens, which in reality means that the bar is lowered from what the sim could have been as PC-only to something that will run well on a console that was released seven years ago. This is part of the reason why the routes are so short, there's very few train models on each, and why there's so little AI traffic around. If they made the LIRR realistic, the thing would (pun not intended) chug along.
    Yes, I quite agree the console players will be whooping for joy at this news, but, what about us poor schmuck PC users, we've now been treated like second class citizens. I won't get anything else given to me on the game that I've spent over £380 on, so, far, which is not everything in their shop, and after the debacle of the Canadian route in February now refuse to get sucked in any more. There'll be no more repaints now for the old version, either, by the sound of it, things like the Green Class 33 that was released in November 2018 still hasn't been reskinned into BR Blue and the high intesity headlight removed, so we can play with it on the Southern Region route around Brighton, that it would be very at home on, no wonder people like me have got so pissed off and left, in your own words ''the underwhelming product and overwhelming cost drove me away'', coupled with the DTG policy of not having the forethought to repaint locomotives to sell to customers for the different time period routes that have already been released, they've recently touted a brand new Class 20 locomotive in Railfreight livery for the Tees Route, how many folks are going to be interested in buying it now that TSW2 has been announced, and the dream of getting a BR Blue Class 25 for the Manchester route won't happen now probably. It's evident now that the silence from DTG for the last 6 months is because they've all been working on this TSW2 version, it's a shambles.

    And the other laugh I had this morning is that Colonel Failure from You Tube fame for his videos on Train Simulator World is now the new DTG Community Manager, you can't make it up.

    Cheerz. Steve.
    Last edited by ex-railwayman; 06-10-2020 at 06:19 AM.
    i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.

  9. #9
    Join Date
    Apr 2001
    Location
    St. Catharines, Ontario, Canada.
    Posts
    3,665

    Default

    There was a pretty good Japanese game on a console once that you couldn't play in North America that was better than MSTS at the time.

    I have no doubt that they are just talking out of their behind when it comes to editors and crap. Unreal was never meant to be an engine that has user world content unless you have Unreal Engine and the developer allows mods.

    So if they wanted people to develop content bad enough, they would make it happen me thinks. But that is just it they don't. They aren't the only one that doesn't support putting editors in. I can think of a small company that has that view as well, but I promise I'd behave.

    Yeah I guess I only read this out of amusement. MSTS Open Rails for what it is I don't follow but I know it still lives on because content is king, and so are editors. Not everyone wants to used an editor either, some just want to run. This is where the model works well because content both free and pay fuel more buys and interest to the product.

    What these other eye candy sims have like TSW is the best eye candy. People get sucked in my the marketing as suggested. They see all the people singing it's praises who play the same activities over and over again because they want to get a better score. They vote on Steam how great it is and more suckers go for it.

    The mixed reviews are always interesting though because on one side you want to know what people are complaining about, because it may not apply to you. That's what I did with Trainz and so far as long as I can get under the hood it works for me. TSW you can't even run the entire route that is on the map which to me was just idiotic. Especially when it was only 30 minutes from my home. Now I'm creating a route of the region I live in and having fun doing it.

    Thanks

    Sean

  10. #10

    Default

    TSW2 is epic fail

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
-->