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Thread: Interactive, linked specialty mileposts

  1. #1
    Join Date
    Nov 1999
    Location
    Jacksonville,, FL, USA.
    Posts
    3,813

    Cool Interactive, linked specialty mileposts

    Colleagues,

    Does anyone know how to create a milepost, to be linked, and which has the capability of
    entering the mileage value. Someone did this with Southern Rwy. mileposts a long time ago
    and I have permission to use them on my routes, but I also need mileposts of the
    L&N standard.

    Currently I create the required "dummy" milepost and place it as a marker. Then when I
    put in signals etc., I place the real milepost (default item) and bury it under grade. This
    one, for example, is on the west side the railroad yard at Corbin, KY.

    I use TSM for object creation.

    J. H. Sullivan
    Attached Images Attached Images

  2. #2
    Join Date
    Dec 2004
    Location
    Jacksonville, FL
    Posts
    128

    Default

    Hi Jerry,

    You'll have to add it to your speedpost.dat file. This is where speed and mile posts come from.
    Steve
    USAF Veteran

  3. #3
    Join Date
    Nov 1999
    Location
    TrainSim.Com World HQ
    Posts
    163

    Default

    Hmmm, Can you make Burma Shave signs? 8-)




    https://en.wikipedia.org/wiki/Burma-Shave

  4. #4
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,597

    Default

    The MONON-2 has Burma shave signs and the Hook_Eye-2 route has the L&N speed posts and speedpost.dat you need.
    Rick

    http:\\mononrr.com

    MONON-2


  5. #5
    Join Date
    Nov 1999
    Location
    Jacksonville,, FL, USA.
    Posts
    3,813

    Default

    I'm not as concerned about speed posts as I am about mileposts. The Hook_Eye-2 uses the same mileposts (dummy)
    and buried BN mileposts that I used. The NS route I mentioned uses the correct Southern milepost shapes and when
    you place them, with the indicator on the track, you then key in the milepost number & other data, same as with the
    BN default items. My questions was how can you create mileposts that would replace default mileposts, especially
    with TSM. Currently I am working between Corbin & Knoxville, and that will require roughly 120 mileposts which I
    can easily create as dummys as use the defaults buried.

    I will say that Rick's modifications to the Hook & Eye did considerably improve it. I would put him in the arena of
    "super detailers". If you ever piddled in model railroading, you know what a super detailer is.

    J. H. Sullivan

  6. #6
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,597

    Default

    Jerry

    I could use the SRR mileposts and speedpost files for a maybe project.
    Could you send them to me.

    I will try to convert your static mileposts into a working milepost.
    Rick

    http:\\mononrr.com

    MONON-2


  7. #7
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    2,597

    Default

    Here you go Jerry

    PM me your email address, not sure the one I have is still good.


    Attached Images Attached Images
    Rick

    http:\\mononrr.com

    MONON-2


  8. #8
    Join Date
    Nov 1999
    Location
    Jacksonville,, FL, USA.
    Posts
    3,813

    Cool NS & SRR mileposts

    Quote Originally Posted by Rick-MONON View Post
    Here you go Jerry

    PM me your email address, not sure the one I have is still good.


    I'll PM the email, but you may have the route those NS/SRR mileposts are in. It is a well done route
    of the Charlotte to Raleigh line. I guess he selected that because he was interested in the NC
    sponsored passenger trains. The route is in the library.

    I am guessing that it is the contents of the speedpost.dat file, i.e. the individual entry groups,
    that actually place the text. He used a .ace file that contains the numbers, and there appear to
    be coordinate values in the .dat file.

    ncrr_v2

    Jerry

  9. #9

    Default

    I created a set of mileposts for my CNW routes which meet different needs, e.g. a post on the side of the tracks, or a line pole mounted plate.

    Creating the shape is no different from anything else, and you'll need to write up each type in SpeedPost.dat similar to how you would make a custom signal. Here's the Speedpost.Dat for my shapes:

    Code:
    [email protected]@@@@@@@@@JINX0t1t______
    
    Speed_Warning_Sign_Shape ( Us2TmpRedSpd.s )
    End_Restricted_Shape ( us2ResSpeed.s )
    
    
    Speedpost_Set
    (
      Name ( MP-CNW-Pole )
    	Speed_Sign_Shape ( US2PerSpeedL.s 1 -0.124 1.738 -0.185 0)
    	Speed_Warning_Sign_Shape ( US2AdSpeedL.s 1 -0.006 2.046 -0.185 0)
    	Speed_Resume_Sign_Shape ( us2ResSpeed.s 1 0 0 0 0)
    	Speed_Digit_Tex ( signnumbers.ace )
    	Speed_Text_Size ( 0.25 0.25 0)
      Milepost_Shape ( cnw-milepost.s 2
    	  -0.5 5.6 -0.02 0
    	  -0.5 5.6  0.02 180 )
      Milepost_Digit_Tex ( signnumbers.ace )
      Milepost_Text_Size ( 0.2 0.2 0.0)
    )
    
    Speedpost_Set
    (
      	Name ( MP-UP-Stick )
     	Speed_Sign_Shape
    		( up-milepost.S  1 
    		0 2.2 -0.06 0 )
    	Speed_Digit_Tex ( signnum.ace )
      	Speed_Text_Size ( 0.35 0 -0.35 )
    	Milepost_Shape ( up-milepost.S 2
    	  0.0 2.2 -0.06 0
    	  0.0 2.2  0.06 180 )
    	  Milepost_Digit_Tex ( signnum.ace )
    	  Milepost_Text_Size ( 0.35 0 -0.35 )
    )
    
    Speedpost_Set
    (
      	Name ( MP-UP-1T-Offset )
     	Speed_Sign_Shape
    		( UP-Milepost-1tOffset.s  1 
    		0 2.2 -0.06 0 )
    	Speed_Digit_Tex ( signnum.ace )
      	Speed_Text_Size ( 0.35 0 -0.35 )
    	Milepost_Shape ( UP-Milepost-1tOffset.s 2
    	  -2.0 2.2 -0.06 0
    	  -2.0 2.2  0.06 180 )
    	  Milepost_Digit_Tex ( signnum.ace )
    	  Milepost_Text_Size ( 0.35 0 -0.35 )
    )
    
    Speedpost_Set
    (
      	Name ( MP-UP-2T-Offset )
     	Speed_Sign_Shape
    		( UP-Milepost-2tOffset.s  1 
    		-2.0 2.2 -0.06 0 )
    	Speed_Digit_Tex ( signnum.ace )
      	Speed_Text_Size ( 0.35 0 -0.35 )
    	Milepost_Shape ( UP-Milepost-2tOffset.s 4
    	  -2.0 2.2 -0.06 0
    	  -2.0 2.2 0.06 180
    	  7.0 2.2  0.06 180 
    	  7.0 2.2  -0.06 0 )
    	  Milepost_Digit_Tex ( signnum.ace )
    	  Milepost_Text_Size ( 0.35 0 -0.35 )
    )
    
    Speedpost_Set
    (
      	Name ( MP-UP-2Y-Offset )
     	Speed_Sign_Shape
    		( UP-Milepost-2YOffset.s  1 
    		0 -2.2 -0.06 0 )
    	Speed_Digit_Tex ( signnum.ace )
      	Speed_Text_Size ( 0.35 0 -0.35 )
    	Milepost_Shape ( UP-Milepost-2YOffset.s 4
    	  -2.0 2.2 -0.06 0
    	  -2.0 2.2 0.06 180
    	  6.0 2.2  0.06 180 
    	  6.0 2.2  -0.06 0 )
    	  Milepost_Digit_Tex ( signnum.ace )
    	  Milepost_Text_Size ( 0.35 0 -0.35 )
    )
    
    Speedpost_Set
    (
      	Name ( MP-UP-3T-Offset )
     	Speed_Sign_Shape
    		( UP-Milepost-3tOffset.s  1 
    		0 -2.2 -0.06 0 )
    	Speed_Digit_Tex ( signnum.ace )
      	Speed_Text_Size ( 0.35 0 -0.35 )
    	Milepost_Shape ( UP-Milepost-3tOffset.s 4
    	  -2.0 2.2 -0.06 0
    	  -2.0 2.2 0.06 180
    	  12.0 2.2  0.06 180 
    	  12.0 2.2  -0.06 0 )
    	  Milepost_Digit_Tex ( signnum.ace )
    	  Milepost_Text_Size ( 0.35 0 -0.35 )
    )
    
    Speedpost_Set
    (
      	Name ( MP-UP-3Y-Offset )
     	Speed_Sign_Shape
    		( UP-Milepost-3yOffset.s  1 
    		0 -2.2 -0.06 0 )
    	Speed_Digit_Tex ( signnum.ace )
      	Speed_Text_Size ( 0.35 0 -0.35 )
    	Milepost_Shape ( UP-Milepost-3yOffset.s 4
    	  -2.0 2.2 -0.06 0
    	  -2.0 2.2 0.06 180
    	  10.0 2.2  0.06 180 
    	  10.0 2.2  -0.06 0 )
    	  Milepost_Digit_Tex ( signnum.ace )
    	  Milepost_Text_Size ( 0.35 0 -0.35 )
    )
    Disclaimer: I've done nothing with speeds. Only mileposts.

    The number after the Milepost_Shape indicates how many faces get numbers. If you see 2 sides, it's a shape that only shows up on one side of the tracks but with numbers on both sides of the post. 4 sides means two mileposts within the shape and both get numbers on both sides.

    The next two rows are the X Y Z positioning, and the last number is the rotation of the text. My signs are flat, so 0 and 180 are appropriate. For a square post, you might want 90 and 270 to get numbers, or perhaps you have an angled piece that you'd have to figure out the projection angle for...

    capture__200463.jpg

    Once the Speedpost.dat is done, the mileposts appear in the Track Objects list for the RE. Can't say what it does in TSRE...

    capture__200453.jpg
    Last edited by eolesen; 06-24-2020 at 12:04 AM.

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