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Thread: FSim 2020 release imminent.

  1. #21
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    Quote Originally Posted by lateagain View Post
    Well it was a long time ago now Mike. I got rather obsessed with FSX about the time that MSTS2 was announcing "World of rails" and "Autogen Scenery". I had a PPL and flew for about 13 years before other life pressures "Grounded" me. I had been really underwhelmed by earlier versions of MSFS and decided to try out FS2004 to see how it had progressed. By the time I bought FS9 it was a bargain buy. Then M$ closed Aces Studio so I thought I'd grab a copy of FSX before that became defunct. About that time they released an "all singing, all dancing" version of FSX (forget what they called it now) and I became hooked. It had improved so much, doubtless due to the abilities of the latest PC's. I splashed out LOADS of money on various enhancements, scenery, airfields and loads of small and "bush" planes.

    I don't think I paid that much for it (compared to all the money I spent on other enhancements) but personally I found it one of the biggest steps towards the real pilots view that I found. Being able to view what you wanted to look at without any keyboard inputs was brilliant. Flying a circuit in a C172 requires a lot of concentration and activity so having nothing to do with your hands other that touch the required controls and switches and be able to look round to judge when to turn onto each leg. Even when you can do it "for real" replicating that in FSX was difficult but Track IR made that easy to Simulate.

    I just looked and saw that it's now on Version 5 (?) so I've no idea what enhancements have gone into it. IMO the basic idea is good and I found it worked well with few glitches. I'd suggest a good read of the FS forums for a more "up to date" opinion though
    Thank you Geoff, sorry i missed your post earlier. Sounds like i will stick with plan A, in regards to what you posted and go for it thanks buddy.

    It is supported in the truck sims as well, so it's a multi game purchase. Which makes it all the more worthwhile spending the money.

    Thanks again.

    Mike.
    Yma O Hyd

  2. #22
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    Quote Originally Posted by EricF View Post
    I use TrackIR in FSX, and it's nice having your view follow your head, rather than messing about with view pan/tilt/zoom controls even with a hat switch on a joystick. It also works beautifully in ETS2/ATS, and a lot of other games. It's pretty common to have it supported in a lot of PC games with first-person view.

    To me it seems silly for Asobo to hold back TrackIR support until they have VR working. Yes, maybe they want to tie the code together somehow, but not putting in at least the TrackIR base support is kind of boneheaded since FSX has been working with it for a dog's age.
    Thank you Eric, good info buddy. TrackIR is also supported in TS2020 but alas i do not play that anymore.

    Appreciate you taking the time to reply.

    Mike.
    Yma O Hyd

  3. #23
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    Quote Originally Posted by lateagain View Post
    That looks interesting Steve.

    Mike my favourite add-on when I last played FSX was the Sibwings BirdDog.

    The video is low quality because the cockpit graphics are superb. BUT the reason for posting this link is that the Video seems to have been made using Track IR (although he doesn't credit it.

    http://www.sibwings.com/birddog.php

    Check out the Stills because they are better quality. You can almost smell that cockpit!
    My first ever flight sim was Microprose's Solo Flight, which was a similar seat-of-the pants experience flying mail planes for the United States Postal Service in the mid-30s. It wasn't abundantly clear what plane it was, as the cover art featured a Ryan M-1, but the manual was filled with information and specs for the Ryan ST, which was primarily a sport/aerobatics plane. The game itself was a chase cam only seemingly with a low-wing monoplane, so maybe it was an ST, as the Army Air Force took over air mail and used whatever they had (they had STs as trainers)

    Er… digression aside, the "seat of the pants" thing was very exciting, and it's that feeling of getting your hands dirty that makes me similarly love Derail Valley, My Summer Car, and makes me excited for Deadstick. By contrast, MS Flight Sim can feel a little clinical at times, not unlike Dovetail's own train simulators.

  4. #24
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    My first MSFS was 5.1, sometime around 1994 or early 1995 when I moved from the Amiga to a "proper" PC.

    Prior to that I was using Thalion's A320 Airbus, very basic compared to what we have now and what FS2020 brings to the table! My very first flight sim though was F16 Combat Pilot, very enjoyable and developed by the same people who went on to do the intricate and complex Tornado.
    Vern.

  5. #25
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    Quote Originally Posted by NorthernWarrior View Post
    My first MSFS was 5.1, sometime around 1994 or early 1995 when I moved from the Amiga to a "proper" PC.

    Prior to that I was using Thalion's A320 Airbus, very basic compared to what we have now and what FS2020 brings to the table! My very first flight sim though was F16 Combat Pilot, very enjoyable and developed by the same people who went on to do the intricate and complex Tornado.
    Wow that brought back memories Vern! I seem to remember that you got a full Europe radio navigation chart in the box? It also had "auto land" as I recall?
    Geoff
    Dorset - near The Swanage Railway.
    UK

  6. #26
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    Yes both the European and later US versions of A320 came with a printed airways fold out chart and a book of approach plates for the included airports. Real value for money.

    My memory is hazy now but I only recall having ILS approach not a full Autoland. Now and again it would throw a curved ball and pull the aircraft off either the glideslope or the alignment, forcing you to come off autopilot and attempt a manual landing.

    The other great sims were the Janes collection marketed by EA, in particular the Longbow 2 game - pushed the 3Dfx card to the max.
    Vern.

  7. #27
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    Longbow 2 was spectacular! The whole "living battlefield" thing wasn't new (Falcon 3.0 had been famous for having one) but Longbow 2 pushed it way further. You could occasionally get a special ops mission where you'd escort a Pave Low to an enemy base and then could watch the individual soldiers running around on the ground while you circled overhead providing fire support.

    You could see your other three flights in battle, and stuff that had only sort of worked in previous games like Gunship 2000 (proper use of the mast mounted sight to fire missiles up and over terrain to hit AA defenses on the other side) came into their own here.

  8. #28
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    Yes I used to love that - pop up, acquire the targets, back under cover then watch the Hellfire missiles arc up into the sky. 3Dfx made the dawn and dusk missions look particularly spectacular, it was actually a sad day when I replaced the 3Dfx card with my first Geforce and it made the graphics in Longbow 2 a chequerboard jagged mess. No long after that Windows ME came out which I think is where MS pulled a lot of legacy support (Longbow 2 was a MS-DOS game) so it wouldn't run anymore.
    Vern.

  9. #29
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    Quote Originally Posted by NorthernWarrior View Post
    .....No long after that Windows ME came out which I think is where MS pulled a lot of legacy support (Longbow 2 was a MS-DOS game) so it wouldn't run anymore.
    Thus the reason I still have a couple of laptops with DOS and Windows XP. When I feel nostalgic I can go back and play those old sims.....every one you have mentioned I still have...plus some Microprose classics.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

  10. #30
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    Quote Originally Posted by seagoon View Post
    ...plus some Microprose classics.
    Probably Gunship 2000 was my favourite, then the F117 Stealth Bomber. I also got a fair amount of mileage out of their F15 Strike Eagle II.
    Vern.

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