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Thread: SLI/TS Selgman Upgrade Activities

  1. #1
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,615

    Default SLI/TS Selgman Upgrade Activities

    Hello again, I am having an issue with the "Eastbound Priority Z" Activity, any others having problems with the Westbound AI Trains? Here is a screenshot of the view, 3 Westbound Trains all stopped for no reason, first one in line has a Proceed Signal, what is the holdup?
    Westbound AI's on OR Seligman.jpg
    OR Log File:
    OpenRailsLog.zip

  2. #2
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    6,731

    Default

    Hi Don,

    The activity runs ok for me under autopilot.
    Cheers
    Derek

  3. #3
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,615

    Default

    Am I getting ahead of myself here? Are they all just waiting at Reds to start when I finally pass them? Oh well, I will wait and see how this pans out. I am seeing lots of empty track going Westbound before I am reaching Navajo.

  4. #4
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,615

    Default SLI/TS Selgman Upgrade Activities

    OK, so now I have reached Navajo and there are all THREE Trains stopped for no reason! The first one has a Proceed signal but is stopped way back from the signal, it is stopped at the East end of Navajo Yard about a mile from the signal. The other two are stopped behind, with one signal set showing a Red at the second train.
    Now, in the OR Log it says that there is something up with a Information:
    Game.ReplaceState(GameStateViewer3D) GameStateViewer3D

    Loader: Time = 00:00:26.9472295 ms
    Loader: Expected = 0 bytes
    Loader: Actual = 171,243,104 bytes
    Loader: Difference = 171,243,104 bytes (∞)


    Warning: SignalObject trItem=2502, trackNode=435, wasn't locked for train 45.

    I have no clue as to what that may mean. I have included the current OR LOG.
    OpenRailsLog Eastbound Priority Z.zip

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